You do everything on your smartphone and love it – you are, now and forevermore, a cyborg.
But how would you know if you were a good cyborg?

A couple get married after a robot selected them as potential romantic partners. A politician loses an election in the aftermath of an erroneous story widely shared on social media. A teenager is run over as they cross the street while playing an alternative reality game. As humans let computers into ever more aspects of their lives, it becomes clear that there’s no such thing as a ‘neutral tool’ in the internet connected world.

When we talk about robots and cyborgs, we might think about the droids in Star Wars, or the replicants in Blade Runner. But we've been living with robots – and acting as cyborgs – for quite some time now. Smartphones, laptops, fitness trackers, social networks, search engines... our world is filled with human-robot pairings, and it’s not always clear which half is pushing the buttons. The virtues of the kind of cyborg we have become depend both on who we are, and upon the kinds of robots we use.

Game designer and philosopher Chris Bateman explores cyborg virtue through problems such as cyberbullying, ‘fake news’, and the indifference of computers to human needs. From the stark horror of drone assassinations to the amorality of computer viruses, Bateman reveals our shallow sightedness in the face of the unfathomable complexity of our cybernetic networks. Critical yet optimistic, The Virtuous Cyborg rises to the challenge of the twenty first century by asking us to ponder the question of what kind of cyborgs we want to become.

Coming 1st March 2018 from acclaimed author Chris Bateman and Squint Books, an Eyewear Publishing imprint.

What People Are Saying About The Virtuous Cyborg

“The future is coming at us fast, and Chris Bateman is a masterful guide to the most urgent questions we face there. How will we do good in a future where nearly every action we take is in partnership with a machine, a robot, or an artificial intelligence that shapes, augments and reprograms our own ethics with a code we don't control? Can we tell the difference between the technologies that bring out the best in us, and the ones that bring out the worst? Will we be able to put up a collective resistance if we need to? I can see no better way to immerse yourself in the strange new dilemmas of the future than to read this wonderful, mind-bending book.”

Jane McGonigal, Phd, author of New York Times bestsellers Reality is Broken and SuperBetter

Meet the Publisher

In June 2017, Squint Books was officially announced as the publisher for The Virtuous Cyborg. An imprint of London's celebrated poetry micro-press, Eyewear Publishing, Squint publishes short-form texts on cultural and political topics. This will be the first time they've published a work of philosophy.

The release date for the book is 1st March 2018.

Who is Chris Bateman?

$45 haircut.croppedDr Chris Bateman is a game designer, outsider philosopher, and author. Graduating with a Masters degree in Artificial Intelligence/Cognitive Science, he has since pursued highly-acclaimed independent research into how and why people play games, and was the first person in the world to gain a Doctorate in the aesthetics of play experiences. He works in the digital entertainment industry as an expert in game design and narrative, and has nearly fifty published game credits, including the acclaimed Discworld Noir and Ghost Master. His previous philosophy books include Imaginary GamesThe Mythology of Evolution, Chaos Ethics, and Wikipedia Knows Nothing, which have won praise from Mary Midgley, Kendall Walton, Allen Wood, Joanna Zylinska, and Michael Moorcock. As well as working on videogames, he teaches at University of Bolton in the United Kingdom and Laguna College of Art and Design in California.