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Wednesday, 14 January 2009

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Guilty as charged, m'lud!

I can enjoy them in some instances, but they should be dropped for casual difficulty settings in games, and only used sparingly in the right sort of game (e.g. a hardcore targeted game only).

All in all they are used incorrectly and, more tellingly, add very little to the games they appear in - when else can we go to the loo or do any of the other things we do in between action sequences (when the cut scene is on)?

If a QTE comes on, usually the controller has been put down and it leads to all sorts of fumbling and swearing :-)

Has potential, but Guilty, Guilty, Guilty!! Proof in 3 words: the latest PoP.

Guilty. I will not play a game that has these in as a core mechanic, and will avoid parts of games where they are present - principally because I don't stand a cat's chance in Hades of getting past them, so they've locked me out from the rest of the game.

A personal rather than community-wide view, I accept.

Guilty!

I call for hard labour followed by the death penalty.

We the jury find QTEs Guilty As Charged, your honor.

I find that QTE's actually serve to break my sense of attachment to the character. Rather than basing my input on watching the character in the environment, I'm suddenly watching the UI.

Bad form.

Guilty of replacing interactivity and immersion with Simon Says.

Not guilty! If a mechanic is by-and-large badly implemented, this does not mean it is a bad mechanic! I would prefer to have some interaction in my cutscenes thanks, if I wanted a movie I'd have bought that instead. My full thoughts on the matter can be read in the mechanic thread http://blog.ihobo.com/2009/01/for-or-against-qtes.html?cid=145100378#comments

Guilty.

Not guilty. Ditto what Katherine said.

Not guilty!!!

I don't think I've played very many plot-based games that utilize this mechanic -- the only one I can think of is one of those interactive-movie style games popular in the early to mid 90's.. (The game was called "Terror Trax" for the record). I thought it was fun/interesting at the time.

More importantly though, one of my favourite genres of games are rhythm games -- particularly Dance Dance Revolution and similar titles. These, in essence, are purely QTE oriented. There would be no game without it. With the many thousands of hours I've put into DDR, I couldn't possibly condemn this game mechanic.

Power to the QTE people!

So far it's 7 votes to 4 in favour of Guilty.

organic i/o: I fixed your SNAFU for you.

I was hoping to keep the discussion over at ihobo, but inevitably it was going to be difficult to achieve that. :)

Anyway, I have responded to your point about DDR over on ihobo if you want to discuss it further.

Let the trial continue!

Guilty as charged. Interruptions of cutscenes, or gameplay. I've never played one with these that I've liked playing.

As long as you don't count rhythm games as quicktime events, which they aren't of course (since they are in time with something, you don't instantly lose by missing one, and have difficulty levels in the most basic ways).

Guilty! Death Penalty!

-- although one game I've played had a "Get everything perfect and get a bonus treasure" mechanic that would have worked nicely if it hadn't had a "Get anything wrong and you LOSE and must start over" mechanic.

DOWN WITH INSTA-DEATH TRAPS!

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