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Bright Pride?

200px-Bright_Logo.svg The Brights – a united community of non-believers – have arrived! But are they an equality movement, or something quite different indeed?

In 2003, Paul Geisert and Mynga Futrell founded a new social movement intended at connecting and galvanising non-religious people into uniting the self-styled “community of reason”. Hoping to borrow from the successes of the Gay movement, Geisert decided to coin a new meaning to an existing word that could be used as an umbrella term to describe the entire community of unbelief: that word was ‘bright’. Thus, the Brights Movement was founded.

Before discussing this matter any further, it may be necessary to dispel a misconception about myself. Some bloggers, seeing the extent to which I am willing to defend Young Earth Creationists, assume some pro-religious or Christian evangelist agenda. To be sure, I am pro-religious, and indeed multi-religious (I identify five religions for myself), but the value that compels me to defend the Creationists is not religious solidarity but my firm commitment to freedom of belief. I may have few beliefs in common with the Brights Movement (or, for that matter, the Creationists) but I defend to the death their right to believe in whatever they choose to believe.

Indeed, if the Brights Movement were only concerned with “Athiest Pride”, I would have no issues with them whatsoever, and would be delighted to support them. I have long suggested that even if one does not believe in God, styling oneself as an atheist is choosing to identify by what one opposes, rather than what one supports, which in the game of identity politics is often asking for trouble. In this regard, I wholeheartedly support the Brights goal to “promote public understanding and acknowledgment of the naturalistic worldview, which is free of supernatural and mystical elements” – this shift away from non-believers identifying as “godless” and towards identifying as believers in a naturalistic or materialistic view of reality is, I believe, very healthy indeed.

So where is the problem? Well, an initial problem is that the choice of the word “Bright” as a label was either monstrously naïve or hopelessly arrogant, a point that forms part of a comprehensive critique about the choice of word by Chris Mooney, who in principle should fit snugly under the Bright umbrella. When atheists already have a PR problem in that some people (erroneously) perceive them as ‘all reason and no emotion’, styling oneself as “Bright” is a political own goal.

Perhaps a wider problem is the Brights movement use of evolutionary theoretician and anti-religious firebrand Richard Dawkins as a major spokesperson. I do not deny that with his personal fame and influence, Dawkins is a potential asset to the Brights, but remembering that a major goal of the movement is to “educate society toward accepting the full and equitable civic participation of all such people” a certain amount of caution is required in who you allow to publicly endorse your group. If you wish to be recognised as an equality movement, like the Gay movement the Brights founders sought to emulate, you cannot afford to be perceived as bigots, and having Dawkins in a prominent position invites this interpretation.

Since at this point we will be switching from examining the goals of the Brights movement to examining Dawkins’ personal agenda, I feel it is necessary to underline that the community of unbelief holds Dawkins in high esteem and has no reservations about being connected to him. Witness the recent decision by Doctor Who reviver Russell T. Davies to feature Dawkins on his show. Davies announced about Dawkins visit to the Doctor Who sets: “People were falling at his feet… We've had Kylie Minogue on that set, but it was Dawkins people were worshipping.” Furthermore, on the specific importance of Dawkins as a figure, Davies declared: “He has brought atheism proudly out of the closet!” As a prominent member of the Gay community, this claim by Davies can be seen as more than just an endorsement of Dawkins agenda, but also (perhaps) as a validation of the underlying claim of the Brights to be a liberation movement parallel to the earlier Gay movement.

Put another way, the fact that Davies makes a direct parallel between what it means to come out of the closet as a Gay person and what it means to come out of the closet as an atheist seems to reaffirm the need for an equality drive for non-believers. This is a rather extreme comparison, however, as the extent of persecution against the Gay community at the time the Gay movement accelerated (which is often credited to the Stonewall riots of 1969) was tangible – homosexuality was officially a mental illness, for instance, and many Gay people were beaten or even killed by homophobic bigots. It is considerably less clear that the modern atheist suffers so greatly, especially when one looks at the financial and social success of prominent atheists such as Davies (recent recipient of an OBE from the Queen) or Dawkins (who lives in palatial luxury at Oxford university, one of the most prestigious universities in the world).

Returning to the issue of the logic of unequivocally supporting Dawkins as a figurehead, let us take a brief aside to examine Dawkins personal agenda. Since 1976, Dawkins has published books which alongside perfectly reasonable scientific ideas include open prejudice against religion and religious practitioners. This is less evident in his middle work (the finest of his books, in my opinion), but it re-emerges on centre stage with the publication of The God Delusion in 2006. Even the title of this book encodes prejudice, inviting the interpretation that Dawkins believes all theists are deluded, but to remove any ambiguity here, Dawkins expressly develops this idea within his text, dressing up his bigotry as being scientifically validated.

The problem with The God Delusion is that it goes far beyond the remit of the equality movement the Brights aim to be, and tips over into intolerance. Dawkins claims the book contains four “consciousness raising” ideas. Two of these – that atheists can be happy, balanced, moral and intellectually fulfilled, and that atheists should be proud because atheism is evidence of a healthy independent mind – are more or less in line with the Brights movements hope of equality. A third idea, that theories of natural selection are superior to a “God hypothesis” in explaining the living world and the cosmos, badly confuses metaphysical issues and scientific issues, and falls into a classic teleological trap, but is somewhat beyond the scope of our discussion today. Suffice it to say that trying to apply God in a solely epistemological (knowledge-based) role not only misses what God means to most theists, it steps far beyond testable claims, and thus out of modern science entirely.

So the problem with Dawkins’ agenda (and thus with the Brights movement in so much as it shares this agenda to some unspecified extent) lies in his fourth “consciousness raising” idea, which is that Children should not be labeled by their parent’s religion, and that terms like “Catholic child” or “Muslim child” should make us flinch. This idea is developed ultimately into the principle that raising children in a religious tradition can be seen as a kind of ‘mental abuse’ – Dawkins attacks the Amish (who are greatly respected by many people as an example of a self-sufficient religious community) by claiming that society is in effect guilty of allowing the Amish to abuse their children. Dawkins argument is strident: “Isn’t it a form of child abuse to label children as possessors of beliefs that they are too young to have thought about?”

It is precisely in this attack on religious freedom that Dawkins goes too far, exceeding the boundaries of equality for atheists, and tipping into anti-religious bigotry. Usually when arguing against this thread, I take the impersonal moral high ground by pointing out that what Dawkins is proposing is widespread violation of human rights that the Western world usually enshrines as the very basis of the modern notion of freedom. An argument of this kind can be found in my piece on the Ethics of Metaphysics, which is recommended reading for exploring this issue more fully. In brief, our societies agreed after the terrible religious abuses conducted in World War II that we would honour and respect freedom of belief, and that parents would be allowed to choose how their children would be educated: any argument that runs contrary to this (such as the one advanced by Dawkins) is thus advocating human rights violations.

Today, however, I’d like to respond to this claim on a more personal level. Dawkins advocates, in effect, that children should be “protected” from religion until they are age eighteen, when they have the intellectual capacity to handle such issues. This is a viewpoint which is terribly seductive to people who do not belong to a religious tradition, or who have made a forcible break from one, and indeed I had at least one guest here on my blog who attempted to expand this thought in a reasonable and entirely unprejudiced fashion. The logic of this argument rests on the prioritising of personal autonomy – when one’s ethical values place individual freedom in especially high esteem, and one has little experience of religious traditions (or a confused idea about them), it seems logical to support Dawkins’ viewpoint that children should only be introduced to religion when they come of age.

To find what is wrong with this idea, it is necessary to actually appreciate what it means to be raised in a religious tradition. A parent – whatever their beliefs – teaches their children how to behave, which is to say, the parent passes their ethics on to the children. In terms of explaining those ethics, the parent will draw upon their own personal metaphysics (their untestable beliefs) – this is equally true for religious parents as for non-religious parents, since the justification of ethics cannot avoid a metaphysical component. Since the very essence of a religious tradition is its metaphysical and ethical beliefs, it is quite impossible for a parent to isolate their children from their own religion – the idea that this is possible comes from the non-believers misconception that religion is something that can be set aside, like a hobby that you never mention to your friends. But the devout religious parent can no more set aside their religion in raising their child than the atheist can set aside their disbelief in God: it is essential to their very identity.

This does not mean that religious parents cannot respect their children’s choice if they decide to break away from the family religion, nor that there are not parents on the fringes of religious practice who are able to compartmentalise their religious background. What I am expressly stating is that when a particular religious tradition constitutes a quintessential part of who you are, you cannot help but pass some part of this experience onto your children, and neither should you be expected to try to resist this outcome.

Dawkins tries to argue that religious identity should be like political identity – something that only comes into play in adulthood. But religious identity is far more like national identity – something that forms part of the unavoidable background of existence and which cannot be opted out of until maturity. Just as you cannot realistically set aside the fact that you were born in the USA, or the UK, or wherever, in terms of how this affects the sense of who you are as an American, or a Brit, or whatever (although you can in adulthood change this identity by emigrating), you cannot set aside the religion you were born into because your parents, as the people who most influence your upbringing, quite naturally pass aspects of their religious identity on to you just as they pass aspects of their national identity on to you. This is not ‘mental abuse’, as Dawkins contends, it is the very nature of parenting.

Now at a deeply personal level, what offends me about Dawkins argument here is that by equating raising a child in a religious tradition to mental abuse, he is simultaneously insulting my childhood and the memory of my parents (something I expect other people from religious backgrounds to fully appreciate). He insults my parents by intimating they were bad people to not wait until adulthood to introduce me to their religion (putting aside the point that this would have been entirely impossible), yet sharing in the religious experiences of my parents was one of the most wonderful aspects of my youth. Even though I later drifted away from Christianity (only to later – and much to my surprise – drift back to it, as one religion among many that I identify for myself), I never resented my parents for sharing the foundations of their spirituality with me, because that experience gave me a tremendous head start on the road we all must walk to find our own personal spiritual identity. 

Furthermore, to suggest that religion was the primary source of abuse in my childhood is doubly insulting to me, since as a teenager I was bullied by atheist children (that is, children raised by atheist parents who naturally adopted some of their parent’s atheist beliefs) because of my Christian beliefs. This is the only aspect of growing up in a religious tradition which brings a negative slant to my experience, since my Christianity was a source of considerable personal and spiritual joy for me – and I never, under any circumstances, tried to push my religious beliefs onto other people, but simply tried to live up to the example set by Jesus to “love one another”.

Now of course, there is an irony here in that by admitting to this backstory I expose myself as a distorted mirror image of Dawkins, but since I contend that one cannot be expected to wholly eliminate metaphysical bias on subjects such as this, I hope that by exposing my bias it will allow for more fruitful debate. (I also wish to explain why previously it has been difficult for me to write about Dawkins’ anti-religious views without becoming angry). Despite having a pro-religious bias, I am thoroughly open to discussion on this subject, and also staunchly in support of the non-believers right to their unbelief.

Finally, when people such as Dawkins or, even more distressingly, my atheist friends, express a view that children should be isolated from religion until adulthood, I am personally horrified because this is a viewpoint that, seen from my perspective, effectively wishes that I did not exist. My Christian upbringing is a part of who I am – it is not something about which I have regrets, and I never did, even when in my late 20s I was as far from Christian metaphysics as any atheist. I am in fact tremendously touched by the extent with which my parents shared their spirituality with me: it helped make me the person I am today.

Dawkins says you should shudder at the idea of a ‘Muslim child’ or a ‘Christian child’ – well I was a Christian child, and I am horrified at the suggestion that you should have found me a source of disgust. Christianity was a wholly positive experience for me as a child – except in so much as it was a reason for other children to persecute me.

This, then, is the problem with the Brights movement unequivocal employment of Dawkins as a figurehead: along with his message of “Atheist Pride”, Dawkins also presents a rather horrifying anti-religious bigotry, something that Davies does nothing to dismiss in his newspaper interview regarding the Dawkins guest spot on Doctor Who, thus suggesting solidarity on this issue. But the Brights movement cannot be an equality movement if any part of its goals concerns denial of freedom of belief to others.

Part of the reason that atheism has acquired a bad name for itself is that the “New Atheist” movement of the 1990s and 2000s is far from the first time atheists have tried to unify, and non-believers have not demonstrated much of a willingness to address this historical source of anti-atheist sentiment. It is not early twentieth century atheists, such as Bertrand Russell, or Max Weber (who famously accused anyone who could maintain religious views of either naivety or intellectual dishonesty) that are the problem, nor the sad failure of the Humanist movements which followed, but totalitarian political systems such as Stalin’s interpretation of Marxism, which dominated certain countries in the wake of World War II.

By adopting and centralising a particular atheist belief, and using this as the basis to deny religious freedom and viciously abuse believers for decades, Marxist extremism savagely tarnished unbelief’s image. Atheist bigots such as Christopher Hitchens do nothing to aid this situation when they try to explain why the atheist Marxists don’t reflect badly on atheism since they were really a religion (at least in his view), instead of admitting to the fact that any belief system – religious or non-religious – becomes a horror when it tips into totalitarianism.

The Brights movement represents a minority, collecting together some 38,000 people from around 150 different nations. In so much as they represent an equality movement, striving towards equal treatment for the members of the community of unbelief, whether materialist, naturalist, atheist, or otherwise, they have my full support. But while it is not willing to take a stand against anti-religious bigotry, the Brights movement cannot honestly represent itself as an equality movement. Someone needs to stand up and say something along the lines of ‘we respect Dawkins for his vehement defence of our right to be atheists, but we don’t support his anti-religious sentiments’, and if (as seems to be the case) no-one is able to do this, the movement’s stated goals of equal treatment will likely remain frustratingly out of reach.

Whatever your metaphysical background, please share your views on this issue in the comments.

Altercation Alteration

Lightning_bolt_on_circle_2

Rearrange your schedule to foster immediate debate.

The trouble with this spell isn't that it works, it's that it works rather too well...

The Change in the Market

Graph How much has the videogame market changed in the last four years? Following on from last week’s analytical rant about the change at Nintendo, this week I’d like to illustrate some of the changes in the marketplace by looking at the UK retail charts. (The UK market is very similar to the US market, except for changes in license brand value e.g. Madden means a lot in the US but not the UK, and Football Manager means a lot in the UK but nothing at all in the US).

I’ll be using the ChartTrack data for the week ending 12/07/08. I only have chart positions, and not sales figures, but fortunately the application of a little logic allows one to unravel the situation quite comprehensively.

Here are the top 20 titles on all formats that week:

1.    Wii Fit (Wii only)
2.    Lego Indiana Jones (all formats)
3.    Super Smash Bros. Brawl (Wii only)
4.    Top Spin 3 (360, PS3, Wii)
5.    Battlefield: Bad Company (360, PS3)
6.    Big Beach Sports (Wii only)
7.    Wii Play (Wii only)
8.    Beijing 2008 (most formats)
9.    Kung Fu Panda (all formats)
10.    Mario & Sonic: Olympic Games (Wii, DS)
11.    Guitar Hero III: Legends (PS2, PS3, Wii, 360)
12.    Mario Kart Wii (Wii only)
13.    Grand Theft Auto IV (360, PS3)
14.    Dr. Kawashima’s Brain Training (DS only)
15.    Carnival: Fun Fair Games (Wii only)
16.    Wall-E (all formats)
17.    Unreal Tournament III (PC, PS3, 360)
18.    Metal Gear Solid 4: Guns of the Patriots (PS3 only)
19.    Call of Duty 4: Modern Warfare (360, PS3, PC, DS)
20.    FIFA 08 (all formats)

Also, here are the top titles on each platform’s separate chart:

  • Wii: Wii Fit
  • Nintendo DS: Dr. Kawashima’s Brain Training
  • PlayStation 2: Lego Indiana Jones
  • PS3: Metal Gear Solid Four: Guns of the Patriots
  • PSP: Crisis Core: Final Fantasy VII
  • PC: The Sims 2: Double Deluxe
  • PC (budget): Football Manager 2008
  • Xbox 360: Battlefield: Bad Company

What’s the first thing you notice? Not only is a Wii title number one, six of these titles are Wii exclusives (and one a DS exclusive) with the only non-Nintendo platform exclusive being Metal Gear Solid 4 which pulls in a wimpy 18th place. That’s not all the trouble in Sony-land, however, as Metal Gear Solid 4 is also the top selling title on PS3 (according to the separate PS3 chart), which means in essence Sony is doing very badly indeed with its next generation platform.

Furthermore, the PSP shows how weak it is too: it’s top charting title (Crisis Core) doesn’t even show up in the all formats Top 20, and in fact limps in at a poor 32nd place for the week in question. Still, Sony are the only company to have challenged Nintendo’s dominance of the handheld space and achieve anything more than abject failure, so the poor chart performance should be seen as reflective of their small market share and not necessarily of the failure of the PSP as a format.

But it’s not all bad news for Sony. Look at the number 2 title: Lego Indiana Jones. Number 2 fast selling title this week, but on what platform is it selling? Well to help you work this out let me point out that it doesn’t appear on the Top 10 list for the PS3, Wii, Xbox 360 or PSP at all, and it’s number 7 in the DS Top 10. Figured it out yet? Yes, Lego Indiana Jones scores second place in the all formats sales charts entirely on the back of sales on the PlayStation 2. 

This actually underlines the horrible situation Sony find themselves in: their new platforms are underperforming badly, but they are still doing okay thanks to the continuing enormous success of the PlayStation 2 – this ameliorates Sony’s shame and saves their cashflow, but it shows that mass market consumers simply aren’t interested in the PS3 yet. Perhaps in a few years when Blu-Ray discs are more established, but right now Sony isn’t firing on all cylinders with its new platforms at all.

I’d like to further underline how titanically screwed Sony are right now by quoting Sony CEO Howard Stringer who this week said: “I’ve played a Nintendo Wii. I don’t see it as a competitor. It’s more of an expensive niche game device”. Yup, an expensive niche game device which is kicking your ass on all fronts. Enjoy your denial, Mr. Stringer, it’s all you’ve got to comfort you other than strong sales on your previous generation of games console.

What about Microsoft, are they doing any better? Well, since Battlefield: Bad Company is the top selling 360 title, but it’s number 4 in the PS3 charts (remembering the number 1 PS3 title is at number 18 in the all formats), one can only conclude that Microsoft while still being far, far behind Nintendo in terms of market performance is at least courting a strong gamer hobbyist following who would generally rather buy a multi-format title on the 360 than the PS3. GTA IV underlines the point: it too must be selling considerably more on the 360 versus the PS3 because it weighs in at number 13 overall, while the top PS3 title is (you’ll recall) number 18.

The funniest thing to come out of E3 this year was Microsoft’s enthusiastic display of love for itself, while simultaneously releasing their “New Xbox Experience”, which is to say, their new 360 interface which strips away the hobbyist-friendly Blade interface and replaces it with something so stunningly reminiscent of both Nintendo’s Mii’s and Sony’s Home that one can only conclude that Microsoft have absolutely no idea what they are doing when it comes to courting the mass market. Do Microsoft really believe they can draw mass market players away from the cheap and accessible Wii by copying key features? Really, this only makes Microsoft look very feeble indeed. They should realise their edge right now is that they have lured the hobbyists away from Sony and Nintendo and work hard to keep them. Trying to cash in on Nintendo’s market (while, of course, denying that Nintendo are having any success) risks alienating the very base of Microsoft’s rather marginal next generation success.

And what about Nintendo? On top of the domination of Wii exclusives (4 of the top 7 titles in the all formats are Wii only), they have Brain Training. This game has been out for two years and is still ranking in the top 20 (14 this week, 12 last week); some weeks it breaks back into the top ten – and this is, I repeat, more than twenty four months after release. This is the power of the mass market – the mass market players don’t want to buy many titles, but the titles they do want can sell in huge numbers, as Brain Training (BrainAge in the US) demonstrates.

Finally, what about the lowly PC? It’s top title – The Sims 2: Double Deluxe – doesn’t even show up in the Top 40 all formats chart at all. The PC market isn’t dead, it’s just considerably less lively than even the PlayStation 2. And let’s not forget that a lot of revenue in the PC world isn’t coming from direct retail any more but rather MMO subscriptions and ad revenues on casual games, so this somewhat obfuscates the reality of the situation.

Overall, the analysis of the market in the UK I have presented here says one thing: Nintendo can make and sell games for the mass market, and are making a fortune doing it. Everyone else is running around like a headless chicken, trying to downplay Nintendo’s extraordinary success this time around (they haven’t been this successful since the original NES back in the 1980s) while simultaneously trying to ineffectively copy Nintendo’s ideas in the hope that this will magically bring mass market players to expensive overpowered machines tailor-made for the hobbyist market.

It’s a golden age... but only if you happen to be Nintendo.

Pause for Station Identification

Ruffian.small.noredeye Welcome, or welcome back, to Only a Game, the weblog of professional game designer and fledgeling philosopher Chris Bateman! The game has been somewhat off the menu for the last ten weeks, on account of my wife and I moving internationally from Knoxville, TN, back to Manchester, UK, but now normal service should gradually begin to assert itself over the days and weeks to come.

I treat my blog as a non-fiction role-playing game, an insider joke that consistently entertains me. For those of you unfamiliar with the game, there are a number of major topics that I like to ramble about, and chief among them are game design (which about 90% of visitors are here for) and philosophy (which about 50% of visitors are here for, presumably with some healthy cross over). I personally find the philosophy more interesting than the game design, but I have yet to find a way to make any money at it.

Despite having worked on more than two dozen videogame projects (including Discworld Noir, Ghost Master, Heretic Kingdoms: The Inquisition, Attack on Pearl Harbor and Play with Fire), not to mention some tabletop games and a novel or two, I am frequently mistaken for an academic – although in fact I escaped from academia into industry more than a decade hence. The reason for this confusion is probably that some of the pieces I write about game design can get very technical: I like to look at the connections between psychology (and increasingly neurobiology) and play because I feel that there are valuable things to learn here that can transform the way we make games, for the betterment of everyone.

I’ve been writing a ferocious volume of philosophy over the three years the blog has been running, and the best pieces are all available to read (and comment upon) in the sidebar – simply scroll down past the games content and pick something that looks interesting. I am happy to take comments on older posts – in fact, this is part of the essential dynamic of the game, and helps new players get involved. My main interests in philosophy are metaphysics and ethics (which I’ve already written substantially about), as well as philosophy of language, mind and religion. Of those three, it is philosophy of mind that I haven’t covered much on yet, simply because I have been too busy with other things.

I’m told my philosophy is of an excellent standard, yet I am still unable to make any money from writing it. Publishers tell me there’s just no market for the kind of thing that I write, and I haven’t found the will or interest to pursue magazines for an outlet, nor indeed to confirm that such an outlet exists. In the interim, I publish my philosophy here so that I can share my thoughts with others, and enjoy reading theirs in return.

I also like to write total nonsense every once in a while. I find it strangely irresistible!

I do have nefarious schemes that I pursue secretly behind the scenes, such as pushing my core value of freedom of belief, publicising my videogames, convincing people that players are far more diverse than we might tend to think, and encouraging dialogue between theists and atheists in the hope of bringing an end to the “religious cold war” that seems to have been the background of metaphysical discourse in society for pretty much the whole of my life thus far. But as diabolical as these evil plans may be, I usually don’t hide my purposes to any great degree (or at least, regular players can spot my hidden themes all too easily now).

That’s about all you need to know about the game, really. The current weekly schedule is near the top of the sidebar, after some introductory fluff, and I am entirely agnostic about the existence of silly questions so by all means ask me what’s on your mind and we can see if we can find one.

Let the games begin!

The Change at Nintendo

2601036274_f5554713d6 Remember back before this generation of consoles launched, when Nintendo said that they weren't going to include a DVD player in their new console because "their focus was games"? It was a neat way for Nintendo to downplay the importance of the Blu-Ray player in the PS3, but when the Wii was finally released it was packed full of features that were not focussed on games at all - a globe that shows weather and news, photo management tools and so forth. The Wii was not wholly focused on games after all - Nintendo had made a mass-market friendly internet platform, that also happened to play games.

Looking at the current Nintendo releases, this shift in focus is even more apparent. Wii Fit may just about qualify as a game, but Cooking Guide: Can't Decide What to Eat? is about as far from the world of games as could possibly be imagined. Now I'm not saying that Nintendo shouldn't be experimenting with new ways to sell software to the mass market, nor that their recent experiments aren't extremely interesting developments in a normally predictable industry, but Nintendo can scarcely claim that their focus is solely on games any more.

There's a deep irony to the way that the Sony and Microsoft CEOs try to downplay Nintendo's enormous success in the last few years by saying how great it is that Nintendo are bringing "new people into the market", because it's clear that the kind of person who is being brought into the console market by BrainAge or Cooking Guide isn't going to be shelling out on a PS3 or Xbox 360 any time soon, or indeed, ever. What this makes me wonder is: does targeting the mass market consumer inherently mean moving away from games? Looking at Nintendo at the moment, it seems very much the case.

I've suggested before that for the videogames industry, the mass market is our long tail. The centre of cashflow in videogames are the hobbyists, the players who buy and play many games over the course of each year. Even with the outrageous sales figures that a mass market game can rack up (tens of millions, versus the old familiar game styles that top out at a few million units at best), the mass market doesn't look like an attractive option for most game developers: they don't know how to develop for it, they don't have a marketing spend big enough to skip over the hobbyists, and even if they made the perfect mass market product there's every chance it would sink without a trace.

The change at Nintendo is apparent: games are only part of Nintendo's focus now. What is less clear is what this change means for the rest of us. Because if this new wider market can only be hit by Nintendo first party software, which may be substantially the case, most developers would do better to continue to compete for a tiny share of a successful hobbyist marketplace, such as the first person shooter market, or the RPG market, even if most of the titles in these over-competed markets do fail miserably. And in that respect, the change in Nintendo is really 'business as usual' - because Nintendo's problem has always been that it can make and sell its own 'first party' software in large numbers, but third party developers struggle to make a profit on a Nintendo platform.

The ability to sell software out into the deep corners of the mass market is good news for Nintendo - it has made them a lot of money, and will continue to do so. I'm rather less sure it's good news for anyone else.

Discworld Revisited

Discword 1, 2 and Noir screens It gives me great pleasure to announce that the ScummVM team have been provided the source code to the Discworld games (Discworld, Discworld II: Missing Presumed...!? and Discworld Noir) by John Young, the tireless lead programmer for the trilogy, and are proceeding to make free-to-play versions of all three games for distribution over the internet.

As my regular players will recall, my first videogame industry job was with Perfect Entertainment, the makers of the Discworld games, and I had the pleasure of working on the second game, as well as serving as game designer and script writer of Discworld Noir (my first game as a lead). Noir was very well received in Europe, but lost out in many Adventure Game of the Year awards to Grim Fandango.  There was never a North American release of Noir because GT Interactive, the publisher, went bankrupt around the time of the European release. 

I was first contacted about the Discworld ScummVM project by James "Ender" Brown several years back, as he needed my help on various fronts. I was able to confirm with Angela and Gregg (the directors of Perfect Entertainment) that there were no inherent legal problems, and also able to get permission from Terry Pratchett for a free release of the games, but the last step - the source code - was proving tricky as John was busy with a new family and a hectic job. Fortunately, he found time earlier this year to track down his source code and passed it onto the ScummVM team.

They don't have playable versions of the games yet, and they won't be able to tell you when they will (although I will be sure to mention it here when they do), but anyone interested in the project can go to the ScummVM homepage to learn more. James notes:

The subteam working on Tinsel support already has a alpha engine with DW1 completable, and are making excellent progress - see this blog post. We'll announce when Discworld support is committed to a public build on the main ScummVM homepage. If people want to jump in, there is a Discworld thread on our forums which people can chime in on if they want - just make mention not to ask when its ready! At the moment there isn't much help needed, but once we are happy with the quality of the initial engine we'll be calling for beta testers.

I'd like to thank the ScummVM team for working tirelessly towards the preservation of these games for posterity, and I wish them best of luck on the project! I'll announce any news on this here in the future, but you can also check their website directly if you want to see how things are progressing.

Back from Poland

...and already we've drunk half the bottle of Wyborowa I brought back - can't resist a good vodka. I'd love to let you know what this trip was about, but it will have to wait until after Leipzig at the earliest.

  • I enjoyed Vector TD but it's not a game I would have expected my wife to enjoy. So imagine my surprise to see her taking to Q-Games PixelJunk Monsters (download for the PS3) with gusto - especially since it's essentially the same game (albeit with some improvements, and a co-op mode).
  • Russell T. Davies tends to get indulgent in his season closing episodes, but this year he topped last year's gratuitous Scissor Sisters song by having a cameo from Richard Dawkins in the Doctor Who finale. The guest spot made no narrative sense (why would an evolutionary theoretician comment on an astrophysical event?) but allowed Davies to parade his support for the brilliant academic and anti-theist bigot. More on this later, I'm sure.
  • On the subject of religion in science fiction, this serial has been delayed by the move as I still have to watch Firefly before I can complete my research.
  • Another delayed serial is my précis of Charles Taylor's epic A Secular Age - I'm almost through it, but the volume of note-taking required has slowed me down considerably.
  • We should be back to full service in just two weeks - thank you for your patience in the meantime.

A Game Isn't a Series of Interesting Decisions

Rant_small Sometimes, a particular statement is heard so often that people begin to believe in the underlying claim without question. One such problematic assertion is the oft repeated Sid Meier misquote “a game is a series of interesting decisions”. Either this statement is in error, or it refers to a particular subset of games, because it categorically does not apply to everything that we call a game.

Game designers, and people interested in games in general, often like to draw upon this definition (which I’m reasonably certain Mr. Meier did not intend to be used in this way) as if it could be used for reliable guidance. For instance, the April edition of Game Developer magazine has an article by Soren Johnson which notes in passing “A game design is a collection of interesting decisions, and the “stuff” in the game is there not just to fill space but to let you execute decisions.” Soren’s conclusion is fine – but his assumption about what constitutes a game design draws on the Meier misquote and seems to predicate it. “After all,” he notes later in the piece, “strategy games are the original games. Humans first discovered gameplay with backgammon and chess and go...” Sure – provided “gameplay” means “the play of strategy games”.

In fact, what constitutes “the original games” depends upon what you define as games – consider, for instance, what “the original games” would be if you consider (as many people do) a sport to be a kind of game and not (as many other people do) a category disjunct from ‘games’: challenges involving running, throwing spears and similar athletic feats predate the oldest strategy game by millennia. (I might be inclined to go further and suggest the oldest game is Chase, which predates humanity and is probably at least 100 million years old if not older, but then I have a very open definition of what constitutes a game.) There is nothing wrong with Soren’s article – which, after all, is about strategy games – but it is a helpful indicator of how canonical the Meier misquote has become.

In the past, I have attempted to refute this particular definition by pointing to games like Snakes and Ladders and Beggar My Neighbour/Strip Jack Naked which include no decisions but which are still considered games, but this is open to the criticism (as has been raised in the comments here in the past) that these are simple games intended for children. However, I believe that my objection becomes crystal clear when one considers Guitar Hero (or any similar game) – these rhythm action games do not rely upon a series of interesting decisions, for the most part they have no decisions of any kind! You are being challenged to perform a sequence of actions, and judgement does not form a part of this play at all. The success of Guitar Hero hopefully makes it clear not only that a game need not be a series of interesting decisions, but that thinking about games in these terms narrows one’s assumptions of what a game could be, and thus artificially limits the potentiality of game design.

Throughout this piece, I’ve referred to the proposition in question as a misquote; I have reason to believe that the original Sid Meier quote was closer to “a good game is a series of interesting choices” (if anyone can attribute this to a source, please let me know in the comments!) Sid wasn’t trying to define what constitutes a game at all – he was making a claim about what made for a good game. Unsurprisingly, given that Mr. Meier is an acknowledged master at making strategy games, his comment makes most sense when applied to this limited domain. But outside of games of strategy, it is utterly misleading for game designers (or anyone else for that matter!) to think in such narrow terms.

I believe the videogames industry has an ongoing problem, in that a large proportion of the people who influence the game design process prefer Strategic play to other kinds of play. But as the audience for games has exploded into the mass market, strategy games (and other forms of Strategic play, such as adventure games) have become niche titles, with even the most popular titles selling no more than a few million units at most, while games with a wider appeal can rack up more than ten million units (as Dr Kawashima’s Brain Training, GTA: San Andreas, Guitar Hero and The Sims all demonstrate in wildly different ways).

A good strategy game may well be a series of interesting decisions – but a good game is something that meets the play needs of its audience. If you want to make games for the new videogames market, you’d better start striving to understand just what those diverse play needs might involve.

Three Years

Today, Only a Game is three years ol