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Game Design

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I'm a bit fan of minimization approaches to piracy. If a product has a strong core following and is distributed at a low price, then the leakage will be nominal. Combine that sort of quality with a "weak" wrapper and you've officially made the best of it. Of course, I'm no stranger to anarchic impulses, and I believe a bit of piracy is healthy, if for nothing else the art itself.

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