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1Up has a nice history of videogame controllers at: http://www.1up.com/do/feature?cId=3143627

The controller family tree is also pretty interesting (to see designs that weren't adopted):
http://www.axess.com/twilight/console/

Nice article, and I agree that I think Sony is using it as a differentiatior with respect to Microsoft instead of as a "Nintendo-killer".

Wii-mote is a nice coin. There's gonna be wee all over the new Nintendo console I guess.

I loved reading about the UK Nintendo representative trying to sound like they didn't think the name was as ridiculous as it is.

Yeah, it's a great idea, and Nintendo innovated again. Shame they can't brainstorm a name for toffee.

I just realised it looks like I want Nintendo to think of a name for toffee. I really don't. Even if I liked the stuff... I can't imagine eating T64 or Poo-Ffee or whatever.

I'm behind you on the controller innovation. I'm very excited about the low-end designs (such as mouse emulation via the pointer, just move your wrist a bit) and the more complex designs (such as tilt/yaw posturing and gestural patterns) that might require a bit more motion.

I ask you do adopt the article-less use of console's name, I think it was designed to stand-alone as "Wii", not "the Wii" and the sooner that meme spreads the sooner people will stop associating it with urine, which seems counter-productive to me.

I'm not sure whats going to happen between Sony and MS, but I have a feeling Nintendo will do very well, perhaps even evangelize a large cluster of non-gamers, and that its controller will see many descendants, like Abraham or something.

Jose: cheers for the links - the family tree is really sweet!

Neil: T64 - nice. :) How about the Nintendo ChewCube? :D

Patrick, I just can't seem to find a way to use Wii on its own. "Shall we play on Wii?" doesn't seem to be a grammatical sentence in my head, whereas "shall we play on the Wii?" works fine. "I'd like a Wii, please" seems okay, apart from the obvious pun. But then what? "This is my Wii?"

Try as I might I can't imagine myself in my future lounge refering to a Wii in any sensible manner at all! Nintendo's marketing department have their work cut out for them on this one!

Frankly, all the obviously potty-related humor is a strong point of the new name, aside from flustering all the guys that have already registered revolution-themed domain names. On the internet, the spread of the new name has been rapid, and no doubt aided by a variety of comedy memes that play on the ridiculous sound of the name. And ironically, it's a lot more unorthodox than the name "Revolution." The Wii, my Wii, my Wii Buddy--it all works because it all means people are talking about it and using the term.

Anything beats the turgid market calculation of "XBox 360," which sounds like a reject from a Mountain Dew pitch session circa 1999.

Anyway, good rundown on Sony's copycat. Much as with the games themselves, it's clear that some companies just do better slightly refining: the dual shock, derivative as it is, is regarded by many as the finest of the current generation controllers. While other companies, like Nintendo, are at their best taking risks, taking the path less traveled to be paved over later by Sony or MS.

"Xbox 360" really is emblematic of the corporate forces that produced the name. In many ways, it's just as silly as Wii *but* without the potential to turn into myriad childish jokes. :) I agree that in some ways it really helps the name spread - but I also think it will be a barrier to sales if the marketing doesn't find way to leverage the playful potential of the name.

I personally do not rate the Dual Shock that highly. I have several complaints:

1. The analogue stick is very poor, and hard to use for fine control. I rate both the Xbox and GameCube controller higher on this point.
2. Sony's symbol marking scheme is truly arcane. I've been playing on PlayStation branded consoles for years and *still* I don't really know which is which (I remember that triangle is up and X is down, but the left and right face buttons I am forever getting mixed up on). When telling other people what to press, I still use "left face button" and "right face button" as designations. The GameCube is the winner in this regard for me - the controls are readily identifiable "red button" and "big green button" are very clear instructions. "Top kidney" and "Side kidney" (as I usually say) are less satisfying, but still very easy to identify. One doesn't have to look at the controller to see which button is which, as players often do with PS2 controllers (usually inexperienced players, but the point remains).
3. Dual banks of shoulder buttons do not lend themselves to remembering their separate functions. I am forever returning to a game and not remember what is on L1 and what is L2, for instance. With just two shoulders, it is easy to remember their function, with four, it becomes muddy. This, however, is a minor complaint at best.

My personal favourite is the GameCube controller, but it isn't perfect. Its two flaws, to my mind, are:

1. The D-pad is rubbish. It's just too small and ill-positioned to use.
2. The connection cord is much too short. I have to physically move the GameCube to make it reach across the lounge to all players. The Dual Shock at least has an exceptionally long cord.

Thankfully, we don't need to complain about cable length ever again. We just have to complain about our internal controller batteries going dead. :)

I have to say I like the Dualshock, and rank it pretty much joint best with the lovely-to-hold Nintendo 'Cube pad.

I like the fact that the Dualshock has 4 shoulder buttons, I think this is very useful in games, and I feel the missing shoulder buttons on every other controller.

The fact that you can't remember which side circle and square are on is *exactly* the same as not knowing which of the grey buttons are which on the 'Cube pad. Exactly. The amount of times I do the wrong things in games I am playing *now*, let alone coming back to. At least Sony managed to print some colour symbol on their buttons so you can see which it is without squinting askance at it. (And this complaint goes to the handheld too - why can't we have the ABXY buttons either coloured in some way (I see even the DS Lite has all same colour buttons) or with the letters coloured in?)

It's this sort of detail that Nintendo need to sort if they are going to really pull in all those non-gamers and be a "destructive innovator" in the industry.

I used to feel the Xbox controllers was the best, shortly after getting it, but I find protracted play sessions with any game that requires use of the analogue shoulder triggers makes the tendons in my fingers really hurt... Not so much fun... Oh, and I don't rate the sticks on the Xbox pad that highly either as I frequently see problems with it not detecting me pushing it in a direction as I go round with the stick. e.g. I push forwards, then round to the elft, and sometimes nothing happens. Now I realise I might have a dodgy stick, but still - it doesn't compare to the slightly shaped Nintendo stick which is easy to point in an orthoginal direction accurately.

Anyway, the look of the new controllers is interesting (well ok, seeing a Dualshock with a USB socket and some extra LEDS isn't exciting) but there still might be wire length type problems... Who knows how well the wireless stuff will work in a room full of the stuff? ;-)

Am I alone in not understanding the interest in wireless controllers? I have never used one, so it's likely that I'm just not getting it for that reason.

But to me, it seems annoying on its face. You've got another thing to recharge (how do they recharge, anyway? There don't seem to be nicely designed docks embedded in the top of the consoles, which is the most obvious thing to do). You've also got to worry about range. Even within range, are they reliable? Does every click, press, and nudge get through to the console?

On the other side, with wired controllers, you just need long wires -- which are certainly annoying, but can be solved with a fairly simple mechically retracting cord either in the console or hanging off the wire (okay, not elegant).

Perhaps with all this newfangled "waving it around" schtick we'll be doing next year, wireless makes more sense...

{inw}

Well, sure, obviously this move by Sony is reactive to Nintendo. And it's not hugely original. But look, given that Nintendo have just introduced a new controller which is pretty darn spiffy, and has a good chance of revolutionising the gaming landscape, why would you NOT copy it? If you were Sony, would you go, "An ill-defined principle of fairness demands that we sit back and watch Nintendo steal the market out from under us," or would you say, "How much of that can we add to our controller?" This actually works in Nintendo's favour, too - the Wii will be a much more attractive development platform if developers know they can use some functions of the controller, and have those functions also work on a PS3 version of the game. Really, this only hurts Microsoft.

A little late to the party...

"and I agree that I think Sony is using it as a differentiatior with respect to Microsoft instead of as a "Nintendo-killer"."

Nobody wants to kill Nintendo, they want them alive and well:
http://www.gamasutra.com/php-bin/news_index.php?story=9303

It's an age-old political trick - if you're in a natural position of power, but you have a rival, identify yourself in the minds of the great unwashed with the underdog. People always side with the underdog, and good public opinion rubs off by association.

In light of which, the conspiracy nuts may like to question why the PSP is so adamantly aimed AWAY from the market sector traditionally held by Nintendo handhelds? Why the PS3 and Wii are neatly positioned on either side of the 360 in terms of power and price? Why they're coming out at the same time(making the Xbox look a generation old already)? Maybe Sony's entire strategy of recent years has been to divide the spoils with Nintendo...Japanese hegemony.
Or not. Who knows?

I wouldn't be suprised if Sony were squeezed out this cycle.

Nothing prompts discussion quite like talking about the latest skirmish in the console wars... :)

Neil: Of course, I haven't spent much time playing on an Xbox, so I don't know what strains the controllers inflict. I agree with you that it's strange the DS buttons are undifferentiated, though.

Ian: I believe they charge by being plugged into the base unit when you finish with them, using a cable they come with. Like you, I'm not especially keen on this, but if the power cable is long enough you can always leave them connected to the base station. Anyone spent enough time with the 360 to get a feel for the wireless controllers, and any inconvenience therein?

Greg: I'm not really criticising Sony for their consistent copying of Nintendo; I believe it's shrewd business sense on their part. But it does mark out Sony's inadequacies in that they are so dependent on Nintendo to lead the way with interface devices. It's not an issue of fairness, per se, but image: a company the size of Sony is expected to be self-sufficient, after all. Also, what Sony has been done isn't really sufficient to emulate the Wii; it's just enough (as you allude) to embarrass Microsoft. :)

zenBen: I don't think there's any underlying conspiracy at work (although it's an entertaining idea!) The positioning of the PSP away from the Nintendo handhelds was probably Sony using their advantages to their own benefit: they have market strength selling consumer electronics to a predominantly adult market. Sony would happily take over the handheld market if they could, but Nintendo's is deeply entrenched here; better for Sony to establish a parallel market first rather than expending effort fighting 'a war on two fronts'.

Patrick: Sony squeezed out? Very unlikely, I'd say, although not impossible. I just don't think that Microsoft has any mass market brand image worth talking about (being synonymous with productivity software, not entertainment), whereas Sony is viewed in the eyes of the masses as a premium brand name. They didn't sell 100 million PS2 units solely by selling to gamers. One thing certain: it's going to be a very interesting bout in the console wars this time around.

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