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Game Design

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Is this not currently going on already amoungst the Scandavian countries (and Germany)?

There are a large number of HVDC lines which sent surpluses from Norway's and Sweden's Glacier driven Hydro-electic plants south in the melting months and carry power north during winter.

Regardless the Cross-Skagerak lines can be pointed to as a very successful proof of concept for the fessibility of any Trans-CSP system ( ).

Colm Mac

Colm: thanks for this! It hadn't occured to me to check for 'pilot schemes' already in place!

I'm somewhat disappointed you didn't discuss the potential of tensintegral structures to be utilized by games.

I agree that Bucky's idea is possible, and believe technology increases can be guided to marginalize risks and lower the requisite barriers to such an implementation, though I think the sharing will first be one of information, then of physical energy. Infra-human AGI will play an integral role in mediation.

I'm pretty sure I'm going to burn-out as an artist sometime in the second half of the next decade, so my plan at that point is to help further a realistic utopian strategy, rather than hang on like Kubrick did.

I guess it is the EU which needs a game simulator first... it 's the only transnational system that works (of which i am aware of), but hardly...and Trans-CSP won't go anywhere before EU governance and citizens' participation make a great leap forward. Any ideas?

"Any ideas?"

As Chris points out, human tribalism and short-termism beats long-term goals any day of the year. Short of finding some approach that tweaks humans' ideas of "tribe" away from the carefully-evolved level of tens to hundreds of individuals and replaces it with a more suitable several billion individuals, I can't think of anything that would help.

The secret of the game is pressure over time. While the system cannot be tipped beyond a balance point instantaneously without exceptional circumstances, significant shifts can occur on a generational basis. New voters learn new priorities from older (more jaded!) people, and then new politicians exploit the potential of the incoming zeitgeist to steal power. It's actually quite symbiotic when it works. Or so it seems to me. :)

PS: Patrick: tensintegral structures, you say... Since I didn't, why don't you? :)


you are actually not the first person in the "game sphere" to cite that "generational" or "collective learning" (i definitely reject the ubiquitous "evolution" metaphor in this case) perspective. Which of course is close at hand if you watch people gaming all day long...:)

Would you place "generational development of the general public discourse or zeitgeist" over education though? What role do schools play in teaching kids the means or rules (given that the ends are either contingent or changing over time and therefore unforeseeable...)?

I prefer to put my faith in people rather than institutions, therefore I prefer to have faith in teachers rather than curriculum. An added benefit is that a few good teachers are all it takes; when I look I find them in the minority, but still thankfully in abundance.

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