My Photo

Or Our First Book...

Blogs of the Round Table

Blog powered by TypePad

« Reluctant Hero: An Introduction | Main | This is Not a Tomato »

TrackBack

TrackBack URL for this entry:
http://www.typepad.com/services/trackback/6a00d83452030269e200d834a6b10c53ef

Listed below are links to weblogs that reference The Language of Casual Gaming:

Comments

Excellent consideration of the topic. Say, you wouldn't happen to have written a book on the study and consideration of gamer audience models, would you? :)

I think the notion of game literacy is it relates to all sectors of the potential game audience (basically everyone) is extraordinarily helpful in thinking about the gradations from "casual" to "hardcore."

I'm reminded of examples from my own experience. I'm the sixth of eight children, which is fun for a lot of reasons, but in this case especially because it provides me with concrete examples of gamers representing much of the whole spectrum. My four brothers gradate from very "hardcore" players to nearly casual (or what you might call "fallen away" gamers, to cheekily appropriate the language of religious conviction), while unsurprisingly my three sisters are all nearly game illiterate.
Because of this, I'm always rather curious about what might possibly catch their attention or not. A few weeks ago my eldest sister just got married, which meant that all ten of us were back together again under the same roof.
Guitar Hero was subsequently a universal hit, from the hardcore gamers (like my youngest brother, who enjoys the challenge of the game's maddeningly difficult Hard and Expert modes) to my sisters, who are on the fringe of casual gamers but nonetheless really enjoyed the game.
They were clearly drawn by Guitar Hero's invocation of the very deeply rooted cultural currency of "Rock 'N' Roll" (does anyone actually type that out anymore?), as well as the conceptual similarity to popular social activities such as karaoke. Everyone wants to pick up a guitar and "rock out", and they were no different--the cheesy but clear and instructive tutorials that the game provides also helped make them ready converts. Much like the Sims, one of the reasons that Guitar Hero is so wildly popular is that it draws upon a cultural literacy that is far more widespread than specific game literacy. But as you point out, the kind of things that help draw new players to the game (concise controls, helpful tutorials, good pacing etc.) are also highly appreciated by the hardcore, as well. Design for the casual audience done right is a benefit to everyone involved.

Aside from Guitar Hero, only a few other games have ever caught my sisters' attention, much less been acknowledged by them at all. The first is Katamari Damacy and its sequel: very few people can resist the bright, simple, and very playful world that Katamari presents.
Shadow of the Colossus has also drawn interest. Though my sisters don't want to play SotC themselves (the playing of which does draw upon significantly greater game literacy), they were immediately arrested by the powerful visual sensibility of the game, and, of course, immediately blurted out "it's like watching a movie."
The comparisons of games to movies are tired as they are endless, but it is a point to consider: games that embody the cinematic in the best sense of the word, thereby engaging the near universal film literacy that the world today seems to have, do quite well for a reason.
Case in point: for all its maddeningly outdated control scheme and operatically bad dialogue, MGS3 was also a game that piqued an older sister's interest for a short while, again because of the likeness to the spy thrillers the series is so clearly patterned after.
I'm of the mind that the MGS series is wildly overrated, but somehow I end up playing it myself and enjoying it to various degrees, so Kojima and company must be doing something right (though it isn't the dialogue or the horrifically pre-adolescent sexuality on display, I assure you).

Whew. Long-winded anecdotes aside, game literacy is clearly a very potent metaphor, right down to the implied parallels about how highly literate people enjoy certain kinds of books that less bookish types will dismiss out of hand. The hardest of the hardcore revel in relatively minor refinements or elaborations to the conventions of their favorite genre, as in shooters or flights sims particularly, while the novice player might complain about how they're all the same. Both players are right, from their own perspective--much of it is simply a matter of literacy.

Yes, I think we will talk of casual games in [insert a period of time], as there's a second aspect: the amount of time these players are willing/able to invest in games. The typical casual gamer is unlikely to complete Oblivion, for example, as the time investment is simply too great. They are more drawn to games where significant reward can be gained from a much smaller time investment, and frequently where that time investment can be made in small and bites with the available time unknown a priori between (say) the children wanting attention. Phone games typically offer very shallow learning curves and bite-sized challenges, and are typical of this market, I think.

Or am I talking about a different kind of casual gamer?

I wrote some stuff about casual/hardcore being about literacy:

http://tinysubversions.blogspot.com/2006/06/hardcore-vs-casual-question-of.html http://tinysubversions.blogspot.com/2006/06/more-on-gamer-literacy.html

I maintain that in addition to all the stuff you mention, hardcore players can also be defined by participation in the larger gaming culture. Some who plays literally nothing but PopCap games wouldn't be considered especially literate, but if that person maintained a blog about Bejewled strategies or contributed to GameFAQs (there's actually a Zuma FAQ on there), I would consider that person hardcore.

I'm going to springboard off this notion of literacy in the post I have planned, it'll be called's "Whorf's Haiwain Shirt".

Many so-called casual games have used a 1st person (the one that isn't emtpy vessel or blind captain) model of interaction, typically puzzle games, or Guitar Hero for example. I think theres huge potential in character-based Blind Captain games that use context-sensitive controls to allow vast complexity to be explored relatively smoothly. This is the UI I've ended up with for Fianna, so despite the potential complexity and intensity of the subject matter, I think its UI design could be "casual friendly". Hopefully this will translated to more sales fecundity.

I'm starting to think "casual" just means "good UI design".

Jack: this comment deserves to be in the roundtable! Will you consider making small edits to the first and last paragraph and posting it as your own roundtable contribution over at your blog? It deserves to be a post in its own right!

Peter: you raise a point that I originally was going to talk about in this post, namely the relationship between audience and play session length. However, do not be decieved by applying the general to the specific... In the case studies for DGD1 we found many 'casual gamers' who racked up large number of hours on specific single games, including a mother who had played several hundred hours of 'The New Tetris', and a woman who had played the same Japanese RPG several times through in immediate succession! Neither fitted the usual image we associate for a 'hardcore player' in any manner. But you are correct to say that in targeting the casual market in general, shorter play session lengths are wise.

Darius: your position is well reasoned and I would tend to agree. Thanks for the links. I've added your blog to my list of curiousities. :)

Patrick: the UI is where much of the language of a game is concentrated, of course, so your assertion that 'casual' can be understood as 'good UI design' holds water!

---

Thanks for the comments everyone! Why not contibute to this roundtable yourselves if you haven't already? The roundtable loves new contributors! :)

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment