To what extent has the "standard FPS control scheme" (that is, mouse and ASWD on PC, or twin sticks on console) become the de facto control scheme of the core gamer? Obviously the casual market and those on the fringes of the world of videogames cannot use this control scheme, but does the ability to use this control scheme constitute something of a demarkation of the domain of the "gamer hobbyist"?
I'm interested in your views on this, in particular in the following areas:
- If you play games with this scheme, are they primarily first person (such as the FPS itself) or third person (such as World of Warcraft)? Do you have a preference?
- Do you consider yourself to be a dedicated hardcore gamer, but prefer not to play games with this control scheme?
- This control scheme effectively affords direct control of the camera to the player - does anyone resent this? Or does competence in this mechanism mean the reverse - that you resent it when the game attempts to manage the camera for you?
If possible, try to remain focussed on the control scheme, and the view representation (first person versus third person) rather than discussing the details of specific games.
Thanks in advance for sharing your views!