Reluctant Hero is the new computer role-playing game from 3D People and International Hobo. I'm pleased to announce we now have a tech demo for the game, and should hopefully be attracting a publisher for the project in the near future. I introduced the broad concept for this game in an earlier post.
Since the passage of time is an essential element of the gameplay, one of the features of the engine is that locations can be dynamically rendered in Spring, Summer, Autumn or Winter. Pictured to the left is a long house in the Conclave of Taymuria in the Autumn. Buildings in the game can be purchased and then used for a variety of purposes - this cabin could be used as a Hunting Lodge, a Trading House or a Hideout, for instance.
To the right you can see a skirmish taking place in Winter. The player, dressed in Sura armour complete with a Boar Helm, has very nearly defeated a foolish Taymurian outlaw. The Sura totemise many animal species, and make armour in the form of those beasts believing that this will embue them with their essential traits. The boar symbolises stubborn victory.
The combat system for the game is quite different from a typical role-playing game, and I hope to discuss the intended mechanics in a future post. In brief, however, there is very limited ability to heal wounds while in the field - if you are injured, expect to spend a few months of your life recovering from your trauma. Consequently, players will need to develop a set of abilities which can protect them from damage for as long as possible.
The majority of the quest content of the game will be dynamically generated from an event system, reflecting changes in the world that will affect the player's life. Furthermore, almost everyone (and everything!) the player meets for whom they speak the appropriate language can be offered a job in a building they own - this shaman would probably not accept employment in the player's Brothel, but he might consider sharing a Sanctuary where he might impart his knowledge of the dreamworld.
There is a great deal more I'd like to say about the game mechanics, but until we have a deal with a publisher I shall have to bide my time. In the meantime, I hope you enjoy these screenshots taken from the tech demo - personally, I can't wait to start work on this project and hope the publishers don't keep us waiting too long!
These images are copyright 3D People; permission may be required to reproduce them.