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I bought a game called Orbital Trader from Manifesto and have been quite enjoying it.

I think I'm probably one of those textbook indie-gamers. I love all kinds of games, the stranger the better (I'm waiting for Cooking Mama to arrive now, and playing Mario Hoops and Okami while I wait). I love clever interfaces and anyone who ignores those who say "That's not how we do things" and just tries something new. I find Manifesto very interesting, even as I find Costikyan somewhat disturbing, and I very much look forward to see how that plays out. Of course, I'm in the bizarre position of having decided five or so years ago to get rid of my Windows PC because I was tired of dealing with the problems. Now I use an obsolete iBook, which works quite well for most things but not for gaming. Not even the frequently untaxing indie-gaming. And I play most of my games on consoles (and handhelds).

I suppose I may be atypical, but I think on the whole I'm not. Circumstances may vary, but I think there's a significant audience out there for indie games (who will hopefully find Manifesto) with a few small barriers standing in the way. For me, the way past the barrier is Apple's transition to Intel, which will make Windows more accessible and, theoretically, OSX more accessible for developers. If Manifesto can find their way through all those little barriers I think they'll find quite an audience.

mister slim: Thanks for your comment! Glad to know that indie gamers are out there, lurking. :) I'm sure there are many gamers out there who, like you, detest having to use Windows as "The" gaming OS; I certainly don't enjoy being bound to it. But of course, the market for games on Linux/Unix systems has been, how shall we say, non-existent? ;)

I'm curious that you find Costikyan disturbing... is this on the basis of his writings? Because he's a puppy dog in real life. :D

I regularly buy indie games because the sort of gameplay I like is more likely to come from Jeff Vogel's Sipderweb than AAA developments - for predictable reasons, even if I don't always agree. Interestingly, Vogel says players shouldn't look to indie developers for real innovation because it often takes money to innovate successfully and he is extremely risk-averse -- he has a family to feed and nothing to fall back on.

I don't really "get" Manifesto yet, but perhaps that's because the site is still in beta. As far as I can see from the outside, it has a fairly disappointing collection of "well-known" games that are readily available elsewhere...TotalGaming looks better to me, and possibly even Steam.

Costikyan's own review of Kult on the site wasted quite a bit of space on the "mid-90s graphics"...is that really what an indie games site should focus on?

Best of luck with Fireball and I hope there is more to Manifesto than currently meets my eye.

It may arguably take money to innovate, but the presence of money certainly doesn't guarantee innovation. In fact, the bigger the investment, the less likely the game will innovate on the whole, as investors generally do not rate innovation as a priority. Perhaps, however, there is a fertile middle ground to be found.

Sorry to hear you haven't been taken with Manifesto's current line up - it's true a lot of the catalogue currently consists of games already in the market; I'm hoping this will help make Play with Fire all the more noteworthy when it comes out. :)

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