The review on Bytten for Play with Fire is probably the fairest to date. Their criticisms are apposite, and the reviewer appreciates the game for its strengths. Overall they give it 75%. Patrick has some commentary on the review here.
I'd like to briefly respond to a few points. Yes, the menu options and so forth are not up to grade, alas. In the latter stages of development there was no money and little time, and sadly this meant we didn't get everything in the framework up to spec. This reason does not excuse this problem, of course. Also, I completely agree that the minimum spec is too high for the game. This is the development aspect I'm least happy with - the programming team rebuilt the engine three times in development, and each time the foot print got bigger. I would have much preferred to polish up the early development build that ran on a much lower spec machine, but this isn't what happened.
Lastly, on the subject of the lack of burning sounds. The reviewer comments:
I imagine it would grate after a while if background crackling was present, but silent burning is strange and almost unnerving
Well we did have these sounds, and we did have them running at one point. There were two problems with it, though. The first was that it ate up memory to have this much sound generated in the environment and it would have been difficult to scale this efficiently in the time we had. The bigger problem is the one the reviewer alludes to above: with the burning sounds all switched on the game was cacophonous. No-one could have listened to it for long. I much prefer the final result. Is it unnerviing? I prefer eerie. It's was an aesthetic choice, and I'm happy with it.
My thanks to Andrew Williams for the review!