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Ultimate Game Player Survey

This is a copy of a press release issued at the International Hobo site.

International Hobo Ltd is pleased to announce it’s new study into patterns in the game playing audience. Following the success of the company’s seminal DGD1 model, the subject of the acclaimed book 21st Century Game Design, we are now conducting a new survey in more detail than the original, from which we will develop a new DGD2 model of the gaming audience.

To take part in the survey, click here, or upon the Survey link in the site menu [at the ihobo site]. As an added incentive, you could win the game of your choice (terms and conditions apply) just for taking part!

We encourage everyone to pass the relevant link onto anyone who might be interested. Thanks for your support!

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Comments

Done and done. Posted a plug too - don't think blogger.com supports trackback though :(

Alright, new survey! I'm going to try and propagate this one as much as possible so you can get as wide a sample as you can :)

Hey Chris--if you're counting, you should notice a considerable increase in the number of survey respondents. I linked it in a thread on the somethingawful.com game forum--which has a huge population of gamers, representative of a fairly wide spectrum of gamers.

Oops, forgot to link the thread. This should still be a public forum though (SA forum membership costs ten dollars).

http://forums.somethingawful.com/showthread.php?threadid=2618990

You've naturally got their survey results, but I'm sure you'll be interested in their other comments. Hope my initial post does your work some justice :)

Jack: thanks - we did experience a big influx of respondants over the weekend... Now I need to find a way to get the same kind of volume of response from non-gamers or people on the borderlines; posting to comper sites is our usual way of doing this.

Thanks again!

PS: Looking at some of these comments, there's an error on the results page of the survey - it's saying "playful" for ludic and "complex" for paidic - these are the wrong way around! I'll get this fixed.

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