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I still think it'd make a great WiiWare or PSP game with a better fiction, UI, and more cohesive level designs at a macro-level. I'll always look back on this project with pride and joy man, thanks you for letting it happen.

I hope we will get to see another game made via the Bateman method soon!

Hey Chris, you just reminded me I had downloaded it, and as of two days ago I finally have a PC that will run it :D

Had a quick go this morning (it's 5:30am), it is pretty sweet, isn't it :)

I've been reading a lot of stuff on the development of Portal (and listening to the included director's commentary). It strikes me that Play with Fire is a game with a similar high-concept, and a real need for constant playtesting throughout development.

Maybe for PwF2!

Thanks for letting me help.

-Ian

Thanks everyone! Truly a pleasure working with you guys!

And Chill - the barrier to another such project is the lack of a developer (or at least, a programmer). If I had a developer to work with on a project of this kind, I'd have another project up and running like a shot. But in the absence of that, I'm somewhat stuck.

Still, who knows what the future will bring! ;)

XBLA would be a good target for a port. XNA is a doddle, and they're pushing to open the doors to it for small time devs.
Do you own the codebase? What is it implemented in?

Ha! Thanks for the thought, but XBLA has already *rejected* Play with Fire on the grounds that "it is neither a new product (already out on PC) nor retro".

Frankly, I'd tell you what Microsoft's XBLA can do with themselves, but it's not suitable language for polite company! ;)

So you made a game for $5000 and you didn't sell enough copies to make a return on investment? Selling through Manifesto, I assume you get $10 for every sale. This would mean that less than 500 copies of Play with Fire were sold. Is that correct?

In any case, the game is very entertaining, and rally could do better if exposed to the right audience, I think. So I hope you succeed in finding new venues. Wiiware perhaps? Or maybe a web-based (demo) version?

Wow. Considering that almost all PC games are written for a Microsoft platform (Windows), that's rather poor sportsmanship of them. Fair enough, let them do whatever it is with themselves ;)

Michael: I'm not going to comment on actual sales figures, but I will say that your mathematics are not in error. :)

I don't really have any option to take this further: another version would cost money, and that money would probably be better used on a new project. I don't like having to write this game off, but it's hard to see any way to rescue it at this point.

Thanks for the kind words about the game! I agree with you it could do better, but alas I fear it has had it's shot now.

You don't have Playing With fire yall stink

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