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What I ask when I read it, is what can I learn from it that I can apply. Understanding something is interesting, but I want to know how I can use that information in my work. While your takeaway section talks about gaining understanding, it'd be better to understand the application of it, maybe by focusing on a few case studies where this has or hasn't worked.

Also in the takeaways you mention curiosity and familiarity which, while having to do with neurobiology, don't seem to have a connection to addiction. At least one that's not obvious in what's written there. I think that's the biggest part, most of what's written there is about understanding how the brain reacts to play, whereas the selling point is focusing on if games are addicting.

And I think that it's also a missed opportunity to not discuss the implications of making games intentionally addictive in a biological way that can't be resisted.

Really, this proposal could be split in two, one on how the brain reacts to play and another on how games can be addictive and if that's a good or bad thing.

When it comes to biology, the panel may also prefer having a biologist speak on this kind of topic. They may not perceive you as being an expert in that particular field.

Given the popular press' fascination with Games Being Bad, the panel *might* be politically sensitive to a presentation demonstrating (to a baying and hysterical popular press) that Games Are Bad In A Whole New Way?

Given that I've been researching this area, its not surprising that I didn't realise under I read raynaa's comment: there's no guarantee that a typical reader will have any idea why curiosity, victory, novelty and familiarity all tie in to the habit-forming properties of games. And that might have confused the issue when the panel were looking at the take-away value of this.
Also, you move gracefully away from the term 'addictive' (by using 'habit-forming')...but then bounce right back to it. It is a loaded and sensitive term, I just wonder why you didn't stick to your terminological guns.

I thought it sounded really awesome (in fact, I wish I could see it; because I need to write a paper for University on a Games Controversy; and was thinking of doing addiction)

The only thing I could think of is perhaps it's one of those overly-discussed topics? (Like "Girl Gamers" or "Games Violence")

I'm really not sure, because *I'm* very interested in it...

I would have to agree with Mr. Crowther. It wouldn't surprise me if the moderators, decision makers, whatever, didn't even get past the title. The implication that a metaphor could be drawn between drugs and games and gaming, and that one could take advantage of such a thing, probably sent them running without a second glance.

L.Inc.

Hugs and love to you and your dear sweet wife right back.

I would have to agree with Mr. Crowther

Oh $deity... I always get worried when I get an honorific like "Mr." as it tends to be used by coppers and hoteliers... and I don't like either of them :-).

dj i/o here..

I feel the same as ShimmerGeek. I am interested in this topic.
You could always post it in a youtube video, to gain additional audience. Better yet, you could post just a suspenseful teaser trailer (with lots of pictures of drug paraphernalia) with a link to the eventual posts on your blog. Haha, just kidding :)

Thanks for the input everyone!

I think those of you who suggest that the dismissed it on political grounds may have a point.

Raynaa: "Also in the takeaways you mention curiosity and familiarity which, while having to do with neurobiology, don't seem to have a connection to addiction."

As zenBen notes later, that's because you need to know the domain to appreciate this. The connection, however, is there.

"And I think that it's also a missed opportunity to not discuss the implications of making games intentionally addictive in a biological way that can't be resisted."

I would have talked about this, but I didn't mention it because I was certain that if I *did* it wouldn't have been accepted. So I guess I was aware of the political risks even when drafting this.

"Really, this proposal could be split in two, one on how the brain reacts to play and another on how games can be addictive and if that's a good or bad thing."

Astutely observed - that's how the presentation would have been structured.

"When it comes to biology, the panel may also prefer having a biologist speak on this kind of topic. They may not perceive you as being an expert in that particular field."

I have a Masters degree in Cognitive Science/Artificial Intelligence - what more do they want? There's only a PhD and a Professorship beyond that! :)

zenBen: "I just wonder why you didn't stick to your terminological guns."

Carelessness, probably. ;)

ShimmerGeek: "I'm really not sure, because *I'm* very interested in it..."

I will still present the material, but not I'll do it here on my blog. Perhaps, on the whole, it will even be better that way as I can split it up and spend more time on each point.

dj i/o: "You could always post it in a youtube video, to gain additional audience."

Why would I post to accursed YouTube when I could post to my own blog? I might get more attention on YouTube, but I'd rather share my ideas with my community of players.

---

I doubt I'll have time to start writing this up in October, and November I'll be taking my annual break for the Wheel of Fortune so I expect come December we'll have a sequence of Neurobiology of Play posts.

Many thanks for the perspective everyone!

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