Over on ihobo today, a piece looking at time penalties in games. Here's an extract:
One way of exploring this notion of
punishing games (versus forgiving games) is in terms of the time
penalties that are implied by specific outcomes. In a forgiving game,
the losses to the player for a mistake are usually minimal. In a
punishing game, the player is risking their accrued progress for
making a mistake – thus (provided the player is open to this style
of play) increasing the excitement by adding risks to the play.
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