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This one makes me further certain of the need to have at least some idea of the circumstances when modelling the player - be they in the game, around the player, or in the player (in other words each measurement technique should be integrated with as many others as possible).

zenBen: Of course, it's very difficult to get a complete picture of circumstances. Rather than attempt to overcome this barrier, I prefer to recognise that all player models are approximate and indicative, and should not be taken as evidence of a "deeper objective reality".

How widely applicable this is is quite frightening really. I'd just been writing about competitive video games as spectator sports and one of the problems is the trouble casual viewers have with the "but I can do all of that - it's easy!" attitude - which also stems partly from this bias, completely & conveniently forgetting the circumstances & pressures of a tournament setting, for example, that the players are under.

Rik: absolutely... people are just terrible at taking these sort of factors into account! :)

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