Any book in which
Shakespeare's Hamlet
rubs shoulders with Beatrix Potter's flopsy bunnies while Kurasawa's
Rashamon is referenced
alongside Mel Brooks' Blazing
Saddles earns my immediate respect! I have become deeply
engaged with Professor Kendall Walton's make-believe theory of
representation, about which the recent serials have been concerned.
As a bookend to the serials, Professor Walton has kindly agreed to a
brief interview to discuss his work, his inspirations and his unique
viewpoint on both fiction and existence.
Chris Bateman: What
attracted you to philosophy?
Kendall Walton:
Philosophy is great fun! It is thrilling to think about fundamental
issues, having your assumptions rattled or overturned, facing up to
apparent contradictions among apparently obvious truths, wrestling
with puzzles. A philosophy course in my sophomore year of college
convinced me to change my major, tentatively, from music to
philosophy. A few more courses and I was hooked — or rather became
aware that I had always been more or less hooked on what I now
realized was philosophy.
Chris: Why
philosophy of art? What drew you to this specific field?
Kendall: Having
been a serious musician (probably headed in the direction of music
theory), I expected that I would be interested especially in
aesthetics and philosophy of art. But my first contacts with these
fields, at Berkeley, didn’t take. It wasn’t until grad school at
Cornell that I discovered, in a superb seminar with Frank Sibley, how
exciting aesthetics can be, how serious, rigorous philosophical
thought can connect with real, real-world interests in the arts.
Nevertheless, I wrote my dissertation (with Sydney Shoemaker) on
other aspects of philosophy (philosophy of language, mind and
metaphysics).
Chris: Your first
job was at the University of Michigan, where you are still teaching.
How did you get started there?
Kendall: I was
invited to teach a course on aesthetics. That was rough; about all I
had by way of background was the one seminar with Sibley. So I
stayed up nearly all night, before class meetings, trying to get
ideas on topics I had hardly thought about previously. The adrenalin
was helpful, and I came up with my first publication on aesthetics
(“Categories of Art”).
Chris: The first of
many!
Kendall: What
mainly convinced me to focus on aesthetics was the realization that
this huge and hugely fascinating area of investigation was largely
unexplored, especially in the “analytic” philosophical tradition.
There were – no doubt still are – fundamental questions that have
hardly been addressed or even recognized, new kinds of theories and
approaches waiting to be discovered and tried, common assumptions due
to be questioned and possibly overturned. In aesthetics, more than in
other areas of philosophy, one can be a pioneer. That is more fun,
for me, than fine tuning ideas others have worked on for decades or
centuries. And I don’t have to leave behind my interests in music
and the other arts!
Chris: What was the
inspiration for Charles, whose fear of the fictional cinematic slime
has become such a cornerstone to your work? I believe, unlike Gregory
and Eric, that he is not based on any real person.
Kendall: Charles is
a purely fictional character. I don’t know what inspired him—just
an example I used to explore issues about our emotional responses to
fiction. I don’t consider the question of whether it is literally
true that Charles fears the slime a cornerstone of my work, even
though it has exercised a lot of commentators. The largely
independent question of how Charles’ emotional experience fits into
his game of make-believe is much more important (though still not
quite a conerstone, I think). These meta-observations are more
explicit in my “Spelunking, Simulation and Slime” (in M. Hjort
and S. Laver, Emotion and the Arts, Oxford, 1997).
Chris: What about
Gregory and Eric, who you say are real people in your introduction to
Mimesis as Make-Believe? How old were when they played the
game of imagining stumps as bears?.
Kendall: Greg
and Eric, my two sons, serve as fictional characters in Mimesis.
I don’t think they have ever played the stump/bear game; maybe
nobody has. Actually, I used the example before they were born—in
an article published in 1978 (well, that is the year Greg was born).
My story of their playing this game is itself a fiction.
Chris:
No doubt they did invent their own games of make-believe, though.
Kendall:
Yes, on camping trips, they often played make-believe baseball,
sometimes using a pine cone for a ball and a stick for a bat. But
sometimes they just imagined a ball, without a prop—and then argued
about whether a pitch was a strike or a ball! Once when Greg was very
young he was looking at an illustrated children’s book about fire
engines. He said he wanted to ride in one; then sat on the book. An
“unofficial” or “unauthorized” game of make-believe.
Chris: I’m
curious about boundary cases with other kinds of play that are not
necessarily representational. You use quasi-fear to denote the
physiology of fear in the absence of fearful behaviour in the
case of a horror movie – is it, therefore, quasi-fear that one
experiences on a roller-coaster?
Kendall:
Quasi-fear, as I define it, is present in lots of instances of
ordinary genuine fear, and in many roller coaster experiences. It is
just the physiological and sensational feelings typical of fear –
whether or not one is literally afraid of something, and whether or
not one is engaged in make-believe.
Chris: So is there
a case that the roller-coaster is some kind of representation, or
rather that quasi-emotions are properties of playful situations, of
which representations are a subset?
Kendall: Roller
coasters are interesting. Sometimes probably they involve
make-believe; a person imagines there to be danger, while knowing
there is none. In other instances one really believes, at a “gut
level” anyway, that the thing is dangerous (like the person who is
afraid of flying). Such a gut level belief might combine with
deliberate or automatic pretense. Some people may experience just the
feelings, and perhaps enjoy them, without having anything like a
sense of being in danger.
Chris: What about
chess... do you think a chess player plays a game of make-believe
with their pieces?
Kendall: I doubt
that chess players ever engage in make-believe. The game would be no
different if pieces were called “Piece #1”, Piece #2” etc.,
rather than “King,” “Queen,” “Bishop,” and so forth.
Chris: But the
pieces are clearly at some level representative of Kings, Queens,
Bishops and Knights, or at least they once were...
Kendall: Those
names do indicate a kind of make-believe players could engage in, and
perhaps did in the ancient past. It is likely to be what I call a
prop oriented game, however, rather than a content oriented
one, i.e. a game in which our interest is in the props rather than
the fictional world that the props generate. (I elaborate on this
distinction in “Metaphors and Prop Oriented Make-Believe,” The
European Journal of Philosophy, 1993.)
Chris: Ah, I wish
I'd had this paper before writing the Game-Design as Make-Believe
serial. I coined the term “functional” as opposed to
“representational” which seem to serve the same role as your
terms “prop oriented” as opposed to “content oriented”. Can
you elaborate on this distinction a little?
Kendall: The make
believe in which novels and stories are props are largely content
oriented, whereas many metaphors involve prop oriented make-believe.
We might think of the names of chess pieces as dead metaphors –
recalling perhaps a previous activity of prop oriented make-believe,
but one we no longer engage in.
Chris: Without
asking you to commit any specific theological position, I'd like to
briefly explore ontological disagreements concerning existence claims
in respect of God. It seems to me, in your novel account of existence
claims in respect of the make-believe theory of representations, that
when the atheist disavows the existence of God, there is an implied
unofficial game in which God is fictional, and a game of this kind is
what the atheist claims the theist is playing when the atheist
disavows the existence of God. So does this mean that the atheist
considers God to be fictional?
Kendall: The
atheist who says “God does not exist” pretends to refer to
something by means of the word “God,” and goes on to betray that
pretense, i.e. to say that she was only pretending, that she was not
actually referring to anything at all. Does this mean that, according
to the atheist, God is a fiction? Yes, in the world of the little,
“unofficial,” game of make-believe the speaker is engaging in.
(This is an instance of “prop oriented” make-believe.)
Chris: What about
theists?
Kendall: Well an
intriguing possibility is that theists, some of them at least, are
themselves engaging in make-believe when they talk about God, that
they are merely pretending to believe in God. Fundamentalists will
adamantly deny this, no doubt, and they may well be right, i.e. they
themselves may not be pretending at all. But some have been struck by
what seems to be a strange mismatch between the stated beliefs of
some avowed theists and their actual behaviour.
Chris: People who
profess a belief in God but behave in a manner apparently totally
disconnected with that claim?
Kendall: Yes,
the hypothesis that they don’t really believe, but are
actually engaging in make-believe would explain this mismatch. But
probably we would have to suppose that in many or most instances the
make-believe, the pretense, is implicit, something they are not fully
aware of. Of course adamant protestations that one is not
making believe could be construed as themselves instances of
make-believe. One might, in pretense, adamantly insist that one
really does believe.
Chris: These kinds
of questions concerning beliefs become quite complicated, whether
they are theological, ontological or moral! You
suggest in the case of art which contains a moral conception we find
offensive – such as a story in which the narrator has Nazi beliefs
and the narrative unfolds in express support of those beliefs –
that you find it reasonable to resort to something like the Reality
Principle in dealing with the artwork. Can you elaborate?
Kendall: In
the passage you are referring to (pp. 154-155 of Mimesis)
I pointed out that we have a tendency to resist allowing as fictional
(i.e. true in the world of a story or novel) those moral principles
with which we strongly disagree. We may refuse to understand it to be
fictional that mixing of races is evil, even if an apparently
“omniscient” narrator says that it is, and refuse to accept that,
fictionally, characters of different races who strike up a friendship
should be punished.
Chris:
The point being that usually we take as fictional absolutely
everything that an
omniscient narrator tells us.
Kendall:
Yes, we don’t hesitate allowing it to be fictional that the sun
revolves around the earth, or that people travel in time. We tend to
favour what I called the Reality Principle of
implication with regard to moral matters, whereas other principles
often take precedence in the case of non-moral propositions. (This
passage in Mimesis led
to what has come to be called the problem of “imaginative
resistance,” which now has quite a literature.)
Chris: Normally
you seem reluctant to commit to questions of interpreting reality
because (sensibly) you are concerned this will distract from what is
central to your philosophical project. You want to remain on the
ontological sidelines, to some extent. But can ethical or moral
issues be reduced to a question of objective reality?
Kendall: Well my
formulation of this observation implies that there are
such things as moral propositions, that (for example) “Mixing of
races is evil” and “Mixing of races is not evil” express
propositions capable of being true or false. Fictionality, on my
account, is a property of propositions. This realist conception of
morality is controversial, of course, and I do mean to be neutral
about it.
Chris: Moral
realism being essentially the opposite of moral relativism i.e. that
moral propositions can be made true by objective facts.
Kendall: If
there are no such propositions, it won’t make sense to ask whether
it is fictional that mixing of races is evil, and neither the Reality
Principle nor any other principle of generation will come into play.
The puzzle will still arise, however. There will still be our
tendency to take issue with an apparently “omniscient” narrator
who says “Mixing of races is evil.”
Chris: So the
problem of imaginative resistance is independent of one's stance
concerning the objective status of morality.
Kendall: What
is fictional in the world of the story may be what it is appropriate
to say, in discussing the story,
“The mixing of races is not
evil”, and perhaps, “The narrator has a perverse moral attitude”
— however these are to be understood. We still need an explanation
of our willingness, generally, to go along with narrators’
pronouncements about time travel, etc., but not with their moral
claims, when they conflict with our real world attitudes.
With sincere thanks to
Professor Walton for providing this interview, and for his support of
the serials concerning his work. The book behind it all, Mimesis
as Make-Believe: on the foundations of the representative arts
is published by Harvard University Press, ISBN 0674576039, and can be
ordered from Amazon or any good book store.
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