Over on ihobo today, my longest post about the market for videogames in quite some time. Here's a taster:
What are the games that succeed in making money today? It is not those games that gamers love, or not exclusively or wholly those games. On the one hand it is the blockbuster titles that manage to court communities of millions of mass market players, and on the other it is those games of simple diversion which operate among Facebook's mega community of hundreds of millions of people. This is surprising new shape of the market for digital games.