Over on ihobo today, some musings about the dual dungeon-and-village structure. It begins like this:
What are the origins of the dungeon-and-village structure of computer role-playing games, and is there some equivalent parallel to be found somewhere in the design of contemporary first person shooters? In order to explore the concept of village and dungeon, it is useful to look at the kinds of activity players undertake in the fictional worlds of games, and how that relates to the spaces of play.
You can read Dungeon and Village over at ihobo.com.

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