« What's Stopping a Ghost Master Kickstarter? |
| Temporal Disruption »
Just posted some thoughts on whether a different implicit contract between a videogame and its players might foster new forms of game narrative. You can read Implicit Contracts and Game Narrative over on ihobo.com.
Chris on August 22, 2013 in Game Design, Game Writing | Permalink
| Digg This
| Save to del.icio.us