Is the Interface the Game?
Chaos Upgrade

Four Questions

Over the past four weeks on ihobo, I’ve been asking some questions that push against contentious issues in games. These were all written with a dash of bluster to try and provoke discussion – in at least one case, I may have overcooked it. Here are the questions:

  • Is Gordon Freeman a Character? (25th September): this concerns what we mean by a game character, and what we want out of characters in games. The contested camps are arranged around narrative vs. agency.
  • Is a Jigsaw Puzzle a Game? (2nd October): this one concerns our understanding of both games and puzzles, and the relationship between the two. The disputes concern different conceptions of ‘game’.
  • Is Fiction Just a Wrapper for Games? (9th October): a new rant on an old chestnut, it’s akin to the classic narratology vs. ludology battle (or fiction vs. function) and also player-centric vs. object-centric game studies (or player vs. system). Great reply by Danc on this one!
  • Is the Interface the Game? (16th October): this concerns the importance of the interface in games, something Graeme Kirkpatrick has championed. But do we really appreciate how wide reaching the effects of game interfaces are?

Hope you’ve enjoyed these rant-flavoured ponderings. I’ll be taking my usual break from blogging in November but there’ll be more nonsense at ihobo from December.

Cross-posted from ihobo.com.