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Foucault's Archaeology/Player Practices

Foucault’s Archaeology was one half of a special double serial in four parts running here at Only a Game for the tin anniversary (celebrating ten years). It ran in parallel with another serial, Player Practices, at ihobo.com, from June 9th to 30th 2015. Both serials were based upon the work of Michel Foucault whilst also touching upon themes from the first ten years of my blogs, particularly the work of Roger Caillois that formed the first blog serial I wrote.

The serial here at Only a Game focussed upon Foucault’s ‘archaeological’ methods for analysing discourse, while the parallel serial applied these methods to games and play. Each of the parts ends with a link to the next one, so to read the entire serial, simply click on the first link below, and then follow the "next" links to read on.

Here are the four parts of Foucault’s Archaeology:

  1. Paradigm and Episteme
  2. Discourse
  3. Contradictions
  4. Thresholds

And here are the corresponding four parts of Player Practices:

  1. Game Paradigms
  2. Caillois’ Paradigms of Play
  3. The Three Discourses on Games
  4. The Liberation of Games

Thanks to everyone who has spoken to me on, or about, my blogs over the last ten years, and if you enjoyed these serials, please leave a comment. Thank you!


Player Practices (4): The Liberation of Games

Today is the tenth anniversary of my first ever blog post here on Only a Game, and the double-serial is perfectly timed to conclude upon this day, over on ihobo. This final part is perhaps my first public explanation of ideas that I formulated over two years ago regarding 'liberating' games, although I have certainly deployed this rhetoric in other places and at earlier times. I hope you enjoy the final part of the Player Practices serial, entitled The Liberation of Gamesand welcome you to share your perspective either here or there in the comments.

Thanks for playing, especially those of you who have been here from the beginning! Here's to the next ten years.