The Zelda serial continues today on ihobo, this week examining the unexpectedly fragile weapons of Breath of the Wild. Here’s an extract:
One thing and only one thing remains consistent across the various armouries of the Zelda series: Link is armed with a sword, a shield, and a bow. There may be other weapons – a boomerang, for instance, or a slingshot – but the certainty that Link’s standard compliment of weapons is a sword and a bow remains unchanged until Breath of the Wild. Similarly, it is not until the latest Zelda that the game features a dynamic inventory capable of holding a variety of items: up until this point, every Zelda game has a static set of items and the only question is whether the player has acquired a specific item or not. This is an element of the Zelda practices that few other games have copied, and the change in the latest game is one of the few cases of Zelda apparently moving towards a more conventional videogame practice and giving up its own unique ways of doing things.