…as dumb as a bucket of fish guts, and all the more enjoyable because of it. Arcades may be dying but the arcade game is alive and well and being channelled by indie devs like Vlambeer and friends. A rare pearl amidst the endless sardines of iOS games.
You can read the entire mini-review over on ihobo.com.
Over on ihobo today, another of those market analyses than no-one is particularly interested in. Here’s a taster:
Last month Sony unveiled the capabilities and controller for their new console, the PS4. The second of the three competing home consoles in the next-next generation of TV-based gaming, it gave a sense of where this market might be going. Unfortunately, where it seems to be going is ever-closer to a death spiral since the economics Sony and Microsoft have fostered are now the biggest threat these entertainment divisions face. With the noose tightening around home consoles, what could possibly save this once-proud market from collapsing inward under its own vast weight?
The most excellent game developers at Supersonic, creators of Micro Machines Turbo Tournament, Mashed, Wrecked etc. have set their sights on the world record for the biggest word search – check it out over at Kickstarter!
With this new title, Tale of Tales riff off the idea of online encounter they brilliantly reinvented with The Endless Forest, and which went on to influence Journey. However, whereas Journey offers a powerful pre-designed emotional experience on the back of its one-on-one encounters with other players, the experiment in Bientôt L'été walks purposefully in the opposite direction, asking how much ambiguity can be introduced into a fictional world before it ceases to offer a coherent story. Indeed, the latest Beta begins by warning you that there is nothing to do, and there is no story. Respectfully, I must disagree.
Over on ihobo today, my thoughts on the thin play galaxy explorer Noctis:
It has awful graphics, absolutely no sound, rules that are utterly incomprehensible and a terrible interface design certain to frustrate anyone used to traditional 3D game control schemes. So why can’t I stop playing Noctis IV?
After 236 days, 5 countries and 10 games, Jordan Magnuson’s Gametrekking project is coming to a close. To celebrate its conclusion, Jordan has made an Omnibus edition of all the games made for both Windows and Mac available from the Gametrekking website.
This is going to be the final official release of the Gametrekking project, because it’s been two years since the project launched, I’ve clearly finished “the journey proper,” and a downloadable collection of the work I’ve managed to produce so far seems like as good a place to wrap things up as any. I say this is the “official” end of Gametrekking, because I see the project continuing on indefinitely in some sense… It seems certain that I will keep traveling into the future in some capacity or another, and that I will continue to experiment with interactive sketches and notgames about the things that impact me. But still, I think the Kickstarter project deserves some kind of closure, and that’s what I’ve tried to create with this downloadable collection.
I’d like to congratulate Jordan on this project, which has produced some truly memorable art/games such as The Killer and I shall look forward to exploring the titles in the Omnibus edition I’ve not had a chance to try yet, as well as his work in the future.
This week, I died in Minecraft. This may sound a small thing to those of you used to dying over and over again in these cubic worlds, but for me it came as a shock, a disturbing act of violence against me. It was unexpected because I play – and have done now for over a year – on Peaceful. And partly because of this, I have made dying a big deal, something I had strived very hard to avoid. But like many deaths outside digital worlds, this came from nowhere, an unexpected accident that ended my (fictional) life.