Speaking Gigs for Chris Bateman May-July 2018

You can catch me in all the following places in the UK and Europe over the Summer…

Twitter Chris Coffee

Thursday May 10th: Cyborg Living (London)

The Book Launch event for The Virtuous Cyborg

Whether you’ve noticed it or not, we have become cyborgs – human-machine hybrids. Whether it’s Facebook selling our personal data to be ‘weaponised’ by Cambridge Analytica, or Google suggesting answers to questions like “are women evil?” to people who asked for no such thing, our lives are affected by the machines we are living with. Cybernetic networks are all around us – and thinking about ‘neutral tools’ is no longer helpful. You’re already a cyborg… join us to help find out what would make a good cyborg!

Hoxton Square Bar and Kitchen
2-4 Hoxton Square
London, N1 6NU



Tuesday May 29th: The Secret of Game Narrative (Košice, Slovak Republic)

How do you make the most of stories in games? Does your game need a narrative? Players agree that they value good storytelling in games, but what counts as a great game story depends in part upon the different ways that players enjoy games. This makes getting great stories into videogames much more challenging than any other medium. Award-winning game designer and narrative designer Chris Bateman invites you to discover how games tell stories. Once it becomes clear that every game creates a narrative, the question isn’t whether you need one but how much of your development resources you need to commit to supporting the stories your game is already telling.

Kino Úsmev Košice
Cassie Square 1
040 01 Košice



Thursday June 28th: Are You a Good Cyborg? (Manchester)

North West Book Launch event for The Virtuous Cyborg

A couple get married after a robot selected them as potential romantic partners. A politician loses an election in the aftermath of an erroneous story widely shared on social media. A teenager is run over as they cross the street while playing an alternative reality game. As humans let computers into ever more aspects of their lives, it becomes clear that there’s no such thing as a ‘neutral tool’ in the internet connected world. We've been living with robots - and acting as cyborgs - for quite some time now. Smartphones, laptops, fitness trackers, social networks, search engines... our world is filled with human-robot pairings, and it’s not always clear which half is pushing the buttons. The virtues of the kind of cyborg we have become must surely depend not only on who we are, but also upon the kinds of robots we use.

First Street
Manchester M15 4FN

Link pending


Saturday July 7th: The Hitchhiker’s Guide to the Moral Multiverse (Sheffield)

Part of Festival 23 presents Catch 23 

Grab your towel and set off on a grand adventure through the moral multiverse with award-winning game designer, philosopher, and Discordian Polyfather Chris Bateman as he invites you to rethink everything you thought you knew about ethics, get beaten up by 8-bit Aristotle, and face the Vogons in the never-ending tragedy of bureaucracy. Babel fish not required.

Yellow Arch Studios
30-36 Burton Rd
Sheffield S3 8BX



Tuesday July 10th: What Players Want - Understanding Player Diversity (Brighton)

A Games Design Track session at Develop Brighton 

Everyone who makes games is in the business of designing for an audience, but understanding what players want has become increasingly difficult the broader and more diverse the audience for videogames has become. Combining cutting edge psychological research with practical game design techniques, this How To talk puts player enjoyment into a more concrete perspective. Don’t guess at your audience: understand them, and yourself, and learn to make better games.

Develop Brighton
Hilton Brighton Metropole
Kings Road
Brighton BN1 2FU



Further gigs will be added as they are confirmed.

Going to Gamescom


International Hobo Ltd will be at Europe’s biggest games industry event, Gamescom. We’re available for meetings on Wednesday 23rd and the morning of Thursday 24th of August.

We’re particular interested in meeting with:

  • Publishers looking for pre-dev game design support or audit
  • Publishers or Developers needing narrative or dialogue services
  • Anyone we already know, or who would like to meet us!

Get in touch through the usual channels (contact link in the sidebar here, if all else fails).

Look forward to seeing you in Cologne!

Cross-posted from ihobo.com.

A Colloquial Colloquium

Wax SealWill be holding a colloquium (which means literally ‘get together to talk’) in an as-yet-unspecified pub in Manchester on Friday 11th November – not coincidentally, the Discordian festival of Fortuna. Three folks, myself included, confirmed, but I’m looking for a fourth and fifth. An interest in my philosophy might be helpful, but would not be required. Drinks, conversation, a little philosophy, inevitably flowing over into politics, probably some media industry talk too (music, games etc.)…

If you want in, please contact me through the usual channels. This is virtuous discourse in person, over a single malt or a pint. Whether you’re a player of the Game or just someone who’d like to have a chat with me, if you’ll be in or around Manchester that evening you’d be more than welcome.

The Aesthetic Flaws of Games - in Polish

The wonderful Ewa Stasiak has begun work translating some of my work on games into Polish over at a new website Hobo Nest. The first post is based on last year’s The Aesthetics Flaws of Games, which she translates as Wady Estetyczne Gier. Here’s an extract:

Sednem jest, by zrozumieć, że reguły gry, jej mechanika i systemy są reprezentacjami bardzo szczególnego rodzaju – mianowicie reprezentacjami matematycznymi. Ważne jest, by to sobie uświadomić, gdyż nieczęsto zauważamy, że liczby i formuły są u podstaw przedstawieniowe, mimo iż jest to powszechnie przyjęte w ogólnym zarysie. Liczba trzy jest reprezentacją mocy zbioru: każdy zbiór trzech elementów, na przykład trzy reguły światów gier, jest więc reprezentowany przez liczbę trzy. Podobnie kształt krzywej dzwonowej, który przedstawiamy na wykresie funkcji Gaussa dla (powiedzmy) dwóch sześciościennych kostek, reprezentuje dystrybucję rezultatów rzutu nimi. Właśnie dlatego, że matematyka może i musi przedstawiać – przedmioty ścisłe, które wdrażają równania (jak fizyka) są w stanie otrzymywać formuły, które oddają zjawiska takie jak grawitacja i przepływ elektryczny.

So if Polish is the language for you, and you’ve longed to read my work in a Western-Slavonic tongue, head on over to Hobo Nest and check out Wady Estetyczne Gier!

Cross-posted from ihobo.com.

Futurism v Fatalism: Thursday 16th June

The Explorers ChronicleNext week, I'm honoured to be part of a special event as part of the new exhibition by acclaimed DJ, artist, and record producer Justin Robertson. The exhibition is The Explorer's Chronicle, which sounds utterly fascinating:

The cornerstone of the exhibition is the first showing of Justin’s new collection of art - presented in a mixture of media. Drawing on the great tradition of botanical sketching, his inspirational work depicts the flora and fauna of this alternate universe, finding inspiration in the patterns of the natural world. Other themes include magik, possession, the supernatural, fantastical creatures, the history of belief, past times and cultures, uncertainty and alien life forms. A dedicated book of illustration and text and a bespoke soundtrack will accompany the exhibition.

My event, on the second day of the exhibition, is Futurism v Fatalism: Is the Internet liberating or imprisoning?, with free tickets available from the preceding link. I'm thrilled to be on the bill with an array of awesome folks such as:

  • John Higgs, author of Stranger Than We Can Imagine: Making Sense of the Twentieth Century, The KLF: Chaos, Magic and the Band Who Burned A Million Pounds and I Have America Surrounded: The Life of Timothy Leary.
  • Gary Lachman, founding member of Blondie (as Gary Valentine) and author of Aleister Crowley: Magick, Rock and Roll, and the Wickedest Man in the WorldPolitics and the Occult: The Left, the Right, and the Radically Unseen, and The Caretakers of the Cosmos: Living Responsibly in an Unfinished World.
  • Nina Lyon, co-organiser of Hay-on-Wye's How The Light Gets In festival, and author of Uprooted: On the Trail of the Green Man and Mushroom Season.

I'll be giving a presentation entitled Cyberfetish and the World of Tomorrow, the blurb for which I ran a few weeks back, and asking what we can learn from the Cyberpunk literary movement of the 1980s.

The exhibition is free and doesn't require a ticket, but you need to get tickets for the Futurism v Fatalism event at Ransom Note's eventcube page.

Hope to see you there!

Deleted from the Wikipedia

Deleted StampLate last week, one of my students asked me what had happened to my Wikipedia page. I said I didn’t know, but upon investigation found that I had been deleted. Nine days after I announced Wikipedia Knows Nothing, a Wikipedia Czar called a tribunal, and within a week my page had been executed. While this could be a coincidence, after a decade of no interest in my page at all it certainly seems like a retaliatory gesture – and one, I might add, that would violate the values and policies of the Wikipedia if that were its motivation. In a brutal irony, it is this kind of abuse that Wikipedia Knows Nothing warns about, while maintaining the inherent value and potential of wikis as tools. It is far more a book against double blind peer review than against the Wikipedia, and given that the manuscript was available at the time for any reader to offer feedback on, the implications don’t look flattering for the masked Czar in question.

Now it may be that I am indeed no longer ‘Notable’, since Wikipedia has undergone considerable notability-inflation in the ten years since I was first declared ‘Notable’ in 2006. But it’s also apparent that the tribunal did not really take into account that notability is a disjunctive operation: the decision to delete was made by saying I didn’t meet the criteria for academic notability (which is an arguable, but defensible position). But I was originally declared notable for my creative work in games, which is a criteria that doesn’t appear to have been applied at all. Not to mention that I can’t shake the feeling that the ‘research’ done to establish my status was essentially a few quick Google searches. It must be asked: are the random people who happen to respond within a week the likely domain experts on an article? This implies that rather than the Wikipedia genuinely being something ‘anyone can edit’, the power to make lasting edits rests with those who edit daily… in that respect, the claim that ‘anyone can edit the Wikipedia’ is a bit like the claim that ‘anyone can become the Catholic Pope’.

Anyway, if you can have a government in exile, you can have a page of Wikipedia in exile – and here’s mine, simply entitled Wikipedia in Exile: Chris Bateman. I’m still not happy with this entry, alas. I waited five years between declared ‘Notable’ and getting any content – which I had to add myself (along with the self-awarded badge of shame this action required), and I just threw in everything that I thought would be good raw material for a future editor to prune, not realising that no-one would ever stop to give it a proper edit. That’s the trouble with a self-selective encyclopaedia: you get thousands of pages about minor Marvel comic characters, and myriad conspicuous gaps and elisions. In the eyes of the Wikipedia, I am now less significant than Bird-brain, who appeared in a minor role in just seven issues of The New Mutants between 1987 and 1988. That fact in itself is good for a chuckle.

Sharing is Overbearing

I’ve removed the sharing buttons in the footer of each post: Typepad was contacting each social network every time a page was served, which makes the site run far slower than is necessary. I don’t think anyone was using these buttons, but let me know if you did find them useful.

Ideapod as a Social Intelligence Network

IdeapodNot six months after writing about social intelligence networks, and one has launched. Entitled Ideapod, it fulfils many of the aims I outlined last year. They’ve invited me to join, and since I asked for something like this it would be churlish not to participate!

It is operating at roughly the scale I designated ‘Thoughts’ (100 words – a minute to read), with their actual constraint being 1,000 characters. I am a supporter of constraints of this kind, having seen how Twitter refines bons mots, jokes, and taglines with its 140 character limit. The key to Ideapod’s set up is the ability to ‘relate’ one idea to another idea – which is why I think this qualifies as a SIN. It will be interesting to see how this works out in practice.

Because I am still more comfortable with an essay or letter as a form of discourse, being on Ideapod shouldn’t to detract from the blogs – it will just allow me to synthesise ideas formed here and in my books into shorter statements to be ‘related’ in their database. But it’s interesting to see the SIN idea tested out in an actual programmed system.

A Social Intelligence Network

Social Intelligence Could a social medium be designed for leveraging collective intelligence, rather than entertainment and advertising?

We currently have social networking media, but we do not yet have social intelligence media. Existing social media is effective at building networks based upon familiarity or common interests to deliver simple diversions (for the users) or paid, targeted promotions (for the sponsors). Conversely, that other staple of digital culture, the Wikipedia, is neither social nor intelligent, and is apt to represent the collective trivia of the internet and the prejudice of nerds. I dream, perhaps idly, of something more than this – an online communication and knowledge aggregation tool that could not be ideologically dominated, and that might allow our intellectual resources to be effectively pooled.

How would we go about designing a social networking tool for leveraging intelligence? We would first have to avoid the obvious pitfalls. My purpose here is to suggest what these might be, and to propose possible solutions that could allow for the creation of something like a social intelligence network (SIN).


Pitfall 1: The Tyranny of the Lowest Common Denominator

Pictures of cute animals spread easily on Facebook but challenging ideas do not and cannot. Similarly, among the most commonly propagated materials on Google+ you will find a great many pictures from the Hubble space telescope. Because these systems are based on Like or +1 (i.e. “I agree!” or “Interesting...”) tallies and motivated reshares, social networks thrive on the concurrence of interests at the lowest common denominator. This is precisely what you want for entertainment and petty diversions – not to mention advertising. But it is not a way to leverage intelligence in problem solving, nor to aggregate knowledge.


Solution 1: Aggregate and Iterate

If problems are identifiable nodes linked to conceptual labels, solutions can aggregate around these nodes for discussion and refinement. Let's suppose that one of the databases at the root of a social intelligence network is a wiki-esque keyword tree. Each keyword has linked to it clusters of related thematic discussions, perhaps grouped as questions. Some machine curation is possible with such a system, but it might also rely on users being willing to connect their posts into the existing knowledge infrastructure.

However, they would be motivated to do so by the requirements of discoverability – if you don't link well, nobody could find what you wrote!
Related to this, the system should be set up to iterate on the material, so content can become refined through successive stages. The Wikipedia does a reasonable job with this, but it may be better for a SIN to actively encourage iteration by asking users if they would like to issue a revision – or put out a community call to revise and synthesize discussion on a given topic or problem.

Such an aggregation and iteration system needs more that a one dimensional response mechanic if it is to make the best value from user contributions. Users need to be able to tag content as (say) “Agree” or “Disagree”, as well as marking some content as “Interesting”, to show desire for further engagement. The robot curation system would need to process agreement and disagreement in respect of claims in order to tackle the next pitfall.


Pitfall 2: Singular Truth

The Wikipedia runs aground on Platonic metaphysics: there is one truth, we must discover what it is and enforce it. This, as I observed in The Mythology of Evolution, is precisely the mistake medieval Christianity made – and today it can just as often be found among those who have a non-religious commitment to Science. Similar fault lines occur around moral and political positions, as I outline in Chaos Ethics – such problems are widespread within contemporary culture precisely because it is not a unified culture at all, but rather a ‘multiverse’ of competing worldviews. We cannot eliminate this issue and we must therefore plan a way around it if we are going to avoid fostering the empty argumentation that occurs between those with opposing worldviews. How could we prevent time and information from being wasted by irresolvable disputants conversing with each other?


Solution 2: Situated Perspective

Rather than fight over singular claims, an alternative is to collect competing or related claims in their own network nodes, which would be crosslinked. Thus wherever there is substantial disagreement, the competing claims would form their own cluster under the relevant concept. Undisputed information can then filter through into a bridging node, with the alternative perspectives clustered around it. In effect, ‘rival’ clusters around a node represent shared worldviews (or at least, elements of shared worldviews), and thanks to the “agree/disagree” tagging can offer insights into these worldviews. This is more promising than self-identifying a ‘faction’ since only religious individuals have any skill at doing so.

Consider the age of the Earth as one example of a topic that is contentious. The main positions within scientific orthodoxy will likely fall out as a dispute within the same worldview (one likely to agree with 'measurement is a reliable route to truth' or some such claim or cluster of claims). Conversely, Young Earth Creationist claims will be united in agreement with ‘the Bible is true’, while more moderate positions can be subsumed into the orthodox clusters on this topic, while deviating on specific claims concerning evolutionary theory. It will be possible to see from such a system that disputes within orthodox scientific positions (e.g. over group selection) are more varied than contesting views from other sources. However, all knowledge claims would be collated in such a system – as indeed they should be. Even if you are dedicated to scientific process and are absolutely convinced all forms of Creationism are wrong, Creationist knowledge claims are still a part of human information as a whole: it would be perfectly plausible, for instance, for an anthropologist to study Creationism.

Suppression of disagreement is suppression of knowledge, and the ideological assumptions that are deployed to do so always assume the worth of a claim is to be judged against some conception of knowledge as a single coherent whole. Yet you could not, for instance, study Palestine without examining the framework behind the competing positions on this national claim. The same is correct of all disputed knowledge. Only by avoiding premature conclusions about what might be potentially of interest, irrespective of context, can you be sure to record everything of possible value to any hypothetical individual. “Disagree” yet “Interesting” is a whole category of discourse suppressed in conventional internet media.


Technical vs. Popular

The above discussion makes it sound as if the primary role of situated perspective is to separate out religious and non-religious background contexts. But actually, it would be just as useful for dividing up content via its technical content since not everyone is equipped to read every piece of written material. To put this another way, the idea that everyone speaking (say) English is using the same language is woefully misleading since each specialisation has its own special language.

Nothing could be easier for a robot than distinguishing popular and technical discussions, and this could be fantastically useful in SIN. It would allow users to be differentiated into subcultures just on the basis of the words used. As before, everything is cross-linked and accessible – but content tagged Technical can be ignored by those without the requisite lexicon, and content tagged Popular ignored by those more interested in the more complex discussions. This also suggests a role for those ambassadors capable of bridging between the two.


Pitfall 3: Forum Cock Fights

When nerds accumulate in a sealed ‘room’,  they get into arguments that devolve into flame wars and noise. This was the blight of the old Usenet forums and it persists wherever the forum or mailing list model of internet discussion is dominant (e.g. Google+ Communities). The essential problem is that there is no way out in such a dispute: both parties claim membership in the shared space, and no third parties are as able (or, for that matter, willing) to intercede in such fights as they would be had it occurred 'in the flesh'. The result is unpleasant for everyone involved.


Solution 3: Reduce Gain on Flames

If the automatic curation system sidelines arguments between two parties so they are less prominent, this problem could be lessoned. It could even enforce a 'cooldown' period on willing users to prevent 'posting in anger' – and allow users to mute flames from users with no cooldown, as well as branching content by worldview by default (e.g. few want to read about a theology or atheology they do not hold!). Some experimentation would be required, but a comfortable balance is possible, and all the information would be accessible to anyone by voluntarily defining conditions for exploration.

I am confident this problem is manageable because during the height of the blogosphere, before the social networks drove it to the point of extinction, it was far more possible to avoid flame wars than in the Usenet era. The reason was that your violent disagreements occurred on someone else’s blog, and returning to writing at your own blog was far less likely to escalate conflict than pushing on with the same vehement dispute. Similar techniques could make SIN arguments more civil – or at least, less volatile! – and they could do this without automatically closing down discussions. Two disputants can keep at it - if they want - and the results of their argument could be resurfaced if they managed to reach an accord. In the meantime, they can fight in private since anyone not interested will not be shown the most heated exchanges.


Pitfall 4: TLDR

Some online discussions are too long to be widely read (blogs), and some are too short to have substance (Twitter). Is there a way to get the best of both worlds?


Solution 4: Variable Spaces

The benefits of a word limit on Twitter are that it shapes content for quick and easy consumption – to do it well requires careful construction, but either way it's quick. Setting limits like this control the depth and complexity of discussion – so why not explore this phenomena further by striating discussions into (say) Essays (2,000 words – about 10 minutes reading), Discussion (500 words – 3 minutes reading), Thoughts (100 words – a minute to read), and Blips (25 words – about the length of a tweet).

Now because of machine curation you could choose to launch discussion at any point in this scale, and equally choose to examine any problem or topic node at any scale. And of course, each scale is independently tagged – so you could go to look at “Rainforest preservation” (say) and find the best Discussion-length piece for someone with your approximate worldview based solely on the most valued Blips about it. Indeed, you could monitor Blip-feeds, or Essay-feeds, on any topic you liked, according to whatever filter criteria you liked.

As an additional suggestion to enhance this experience, replies to posts into the SIN can default to one step down. If you wrote an Essay (2,000 words), people's replies would be co-or donated as Discussions (500 words) by default. Nothing stops someone writing their own Essay in reply and linking to you (the equivalent of blog Trackbacks), but the system can make it easier to support shorter replies to help discourse remain fluid.


Pitfall 5: Money Buys Attention

We live in a world where large organisations can literally buy attention and, ironically, already possess a share of our collective attention by being well-known. This is a benefit (of a certain kind) in conventional social media, since wealthy organisations bankroll free usage through paid advertising. But this might not be so desirable in a social intelligence  network – you would not want a tobacco conglomerate dominating discourse on smoking, for instance.


Solution 5: Individuals Only

The solution here must be to permit access solely to individuals. Large organisations will still get in by sending representatives, but could not plausibly buy attention in such a set up. However, this does not solve the question of how a SIN would be funded. The brutal truth is that every social network depends upon corporate involvement for its funding, and it might be difficult to pursue a project of this kind without such involvement. Even the Wikipedia doesn't get by without advertising – admittedly, the PBS-style ‘begging’ adverts rather than anything from the commercial marketplace. Perhaps the codebase could come about through open source means, although I doubt it. This problem is one I shall have to leave open.


Virtuous Networking

The above assumes a social intelligence network that is a combination of distributed human intelligence and robotic automation – a cross between social networks and the Wikipedia. But to end this blue sky discussion, I want to look at an entirely different way of leveraging collective intelligence.

What I shall call a virtuous social network (VSN) is predicated on the idea of communities, linked only by common interests. These communities would be capped at a certain number of participants – something between 20 and 50 – so that anyone involved might plausibly get to know the others in their cluster. Each individual would be encouraged to belong to several clusters, thus allowing the collective intelligence present in each community to be leveraged on a grander scale, should it be appropriate. This is a much simpler idea than the SIN fantasy described above – but that makes it radically easier to implement, since at its core is only the idea of linking individuals into potentially productive clusters.

The pitfalls described above – and perhaps some of the solutions, too – would still apply to a VSN, but such an approach would have the added value of being more than just an abstract space within the depths of the internet. It would be a path to creating transnational communities on any topic imaginable. I wistfully like to think that this could be even more valuable than the techno-utopian vision that motivates my description above of a hypothetical network for social intelligence.

Do you think a Social Intelligence Network is plausible and desirable? Do you think Virtuous Networking is something we need? I would love to hear your thoughts in the comments!