Cybervirtue Outreach Request

The Virtuous Cyborg - Cut-out

Working on who to send out review copies of The Virtuous Cyborg, and I could use your help! Do you know any journalists, firebrands, iconoclasts or other strange and wonderful people who are out there making their voices heard? I’m particularly looking for those who are raising concerns about contemporary technology, but anyone who might be interested in cybervirtue and who is out there making some noise would be great to hear about.

Please reply to this post or to the Tweet that goes with this. Many thanks for your assistance!


Zelda Facets (2): Link

Over on ihobo today, the new serial continues with a discussion of how Zelda games represent Link – and whether he qualifies as a ‘character’ in any narrative sense. Here’s an extract:

Link is a particularly interesting case because with the singular exception of Skyward Sword, Link is not developed significantly as a narrative character but functions primarily as a mask for the player to act out with. Yet Link does not fall into the schizophrenia of the GTA franchise and its imitators, nor the player-led genericism of Elder Scrolls that defines a role for the player but lets the character fulfilling that role exist solely in the player head (which, all considered, is a perfectly reasonable solution to this problem). Link is a mask who remains consistent with the character he is intended to be. In other words, Link the character – Link the denizen of Hyrule – is designed to be consistent with Link the mask – Link the avatar of the player. The alignment is never perfect, of course, but the fidelity between avatar and character in the case of Link is better than in the vast majority of games.

You can read the entirety of Zelda Facets (2): Link over at ihobo.com.


Ezra Furman on Judaism

I’ve been very much enjoying the new album, Transangelic Exodus, by Ezra Furman, although I miss the 50’s rock and roll influence of his previous barnstormer, Perpetual Motion People, which I fell in love with ever since BBC Radio 6 plugged me into it. I came across this great interview on Pitchfork that has a lot of interesting discussion in it, but I was particularly struck by this section on how Furman’s queer identity was not for him a clash with his Judaism. Here’s an extract:

…it takes some defiance, I guess. But maybe what feels to you like the spirit of religion is something that’s become rote and habitual and divorced from its access. But if you read the Bible and if you read like, Jeremiah or Isaiah, those are people who are railing against authorities and rich, complacent people, cause—the core being abuse. They’re outraged at violations of justice and the way that human dignity is being trampled on. And what religion serves—to me the reason the access of religion is about human dignity and it’s—it is depressing that most people think of it as this oppressive universe of conformity. Because to me, it’s a protest against much of the worst in our society—imperialism and nihilism, those are the enemies of at least real Judaism. I’m interested in God. I’m not interested in religion for religion’s sake.

You can read the whole interview over at Pitchfork.


Zelda Facets (1): Introduction

Over on ihobo today, the start of a brand new serial looking at the player practices of The Legend of Zelda franchise and how they manifest in Breath of the Wild. Here’s an extract:

Putting aside the billions of yen and hundreds of developers involved in making a contemporary Zelda game, at the core of this franchise – unlike any other that we know of – is the relationship of master to apprentice that has passed from Shigeru Miyamoto (age 65), to Eiji Aonuma (age 54), and is currently being passed along to Hidemaro Fujibayashi (age 45), who has worked on Zelda since 2001, firstly for Capcom on The Legend of Zelda: Oracle of Seasons and Oracle of Ages for the Game Boy Color before joining Nintendo, co-directing Phantom Hourglass, and then directing both Skyward Sword and Breath of the Wild. This is not how major commercial videogames are made, but it is how Zelda is made, and provides the reason that the franchise is primarily governed by the conservation of its own player practices, and the creative vision of a succession of apprentices that subverts these in subtle or radical ways in each iteration.

You can read the entirety of Zelda Facets (1): Introduction over at ihobo.com. Check it out!


Which Cover for The Virtuous Cyborg?

The publisher has kindly sent me four variants of the new cover for The Virtuous Cyborg and asked me to pick one to run with. I have a favourite… but I do so like to procrastinating a decision by asking for advice that I agonise over before disregarding. Here are the options:

Four Covers

So what do you think? You can either vote using the embedded Twitter poll, or leave me a comment.

The choice is mine – but you can influence it!


There's Something About Capitalism

Ursula Le GuinIn November 2014, at the 65th National Book Awards in New York, the late Ursula Le Guin (who died in January this year), gave an impassioned speech criticising the actions of book publishers who were profiteering from the work of writers and gearing the production of books specifically to sales rather than honouring the craft upon which the industry had been built. Near the conclusion of the speech, she made this remark:

Books aren’t just commodities; the profit motive is often in conflict with the aims of art. We live in capitalism, its power seems inescapable – but then, so did the divine right of kings. Any human power can be resisted and changed by human beings. Resistance and change often begin in art. Very often in our art, the art of words.

After her death, this quote appeared in a number of places, but always omitting that first sentence. This edit has a significance because Le Guin’s speech was about an industry whose values were becoming geared solely to making money, and it was to this industry that her remarks were addressed. Removing the first sentence makes it seem as if she was making a call for rebellion against what might be called ‘the capitalist system’; including the opening sentence makes it clear that it was a specific battleground that was her interest in making these claims. I want to argue that this difference might be one that makes all the difference in our understanding of ‘the struggle against capitalism’ – whether you view yourself participating in that struggle, or mocking it from the outside.

The essential problem with understanding our world as structured by capitalism (regardless of whether you are in support, opposition, or don’t care) is that coming at this problem with this concept already constructs a specific understanding of what we are dealing with. Although Marx did not coin the term ‘capitalism’, it is his critique of capital that leads to our contemporary usage of the word. In other words, we come to think about ‘capitalism’ because of Marx’s opposition to the philosophy of Adam Smith and his successors who associated liberty with free trade (as opposed to a mercantile system of restrictions and laws, like that that dominated in the late Middle Ages). It is worth remarking that Marx’s critique of capital is in no way diminished or affected by what might be called ‘the failure of communism’, by which is meant the political collapse of Soviet Russia. In point of fact, if we wanted to make an assessment of communism, we’d be forced to address not Russia but China, which remains communist, and is the world’s second largest economy. Wherever we come to discuss ‘capitalism’, I’m afraid, things are never quite what they seem.

One of the reasons that philosophy matters is that the work of those who have explored this domain of thought continues to structure the way we ourselves think, and the main reason we tend not to notice is that it is the work of philosophers from centuries ago that tend to be most deeply embedded into our patterns of thought. Thus on the topic of capitalism, the issue is structured by arguments discussed by thinkers from the 18th century, like Adam Smith, or the 19th century, like Marx. But even recognising this lasting influence, it would be a mistake to think that philosophers themselves were in any way in control of how their thoughts would come to be applied. As Hannah Arendt pointed out, once you set action in motion, it rapidly exceeds any capacity to predict or control:

The uncertainty of human action, in the sense that we never quite know what we are doing when we begin to act into the web of interrelationships and mutual dependencies that constitute the field of action, was considered by ancient philosophy to be the one supreme argument against the seriousness of human affairs. Later, this uncertainty gave rise to the well-known proverbial statements that acting men move in a network of errors and unavoidable guilt.

Thus Adam Smith failed to predict the industrial revolution, and his remarkable economic insights led to the strange manufacturing of needs that proliferates today that he could not have anticipated. Similarly, Marx would have been appalled that his attempt at the emancipation of the working class could lead to a totalitarian regime which hoarded capital in the name of communism. The structuring of our thought about economics – especially in terms of this assumed match up between capitalism and communism – descends from Smith and Marx, without either being responsible for our contemporary situation, which has involved a network of connections, both historical and material, far beyond individual control.

One of the reasons that those who would seek to overthrow capitalism are fighting a losing battle is that they tend to be attempting to fight against capitalism and not towards some alternative understanding. When Le Guin mentions the divine right of kings as a symbol of a previous power relation that was overturned, it is important to recognise that the absolute rule of the monarchy was not ended by opposition to kings and queens. In fact, philosophers such as Immanuel Kant who argued persuasively for human equality had to ensure that their work would not offend the nobility of his time. It was the 18th century philosophers of the Enlightenment like Kant who successfully shifted power away from divine right, but by arguing in favour of human equality (the same values of equality that would inspire Marx’s project, in fact, and this is not a coincidence).

While the mythic histories we encounter in TV and films love to tell stories of competing perspectives overthrowing another in direct conflict – there’s no shortage of rather misleading ‘evolution overthrew religion’ tales kicking around right now, for instance – the actual historical circumstances are always more complex and interrelated than the simplistic conflict stories present. This is especially the case when capitalism and communism are thought of as the competing forces, since this obscures the immense commonalities between these two mythic ideologies. Communism is typically taken as the ownership of the means of production by ‘the people’, rather than private ownership for profit: when ‘the people’ is taken as the State, the result is simply a kind of capitalism where a monolithic government takes the place of an oligarchy of corporations. Furthermore, this is precisely how communism has tended to operate on the international stage.

The entire situation appears radically different if we look at it in terms of scale instead of ideological systems. One of the things that makes the early twenty first century different to the twentieth century, and that made the twentieth century different from the nineteenth, is the scale of money that has accumulated within singular networks of influence – both by private individuals (billionaires) and organisations (multinational corporations). This is a trend that has carried on from feudal times, where the accumulation of capital (to use Marx’s term) was conducted by royalty in order to either fund wars, build grand architecture, or simply to relish it as ‘treasure’. Marx, indeed, recognised this continuity, and called this earlier period the ‘primitive accumulation of capital’. Free trade, spurred on by Adam Smith – and indeed Kant, who maintained that trade was the best solution to the wars between nations that dogged his own time – pushed this process further, the industrial revolution further still, and now with the internet and the gigantic networks that it supports, we have reached what might be the apex of this process.

Yet there is a difference between the situation now and that facing Marx. The quality of life facing workers in the 19th century was abysmal, leading Marx to discuss two opposing poles: that of the rich and their accumulation of capital who enjoyed immense indulgence, and that of the poor whose suffering Marx identified as the shadow of that opposing pole of wealth. This was not Adam Smith’s perspective: he thought that the rich could only take what they needed to live, as in the famous quote concerning the ‘invisible hand’:

They [i.e. the rich] consume little more than the poor, and in spite of their natural selfishness and rapacity…they divide with the poor the produce of all their improvements. They are led by an invisible hand to make nearly the same distribution of the necessaries of life, which would have been made, had the earth been divided into equal portions among all its inhabitants, and thus without intending it, without knowing it, advance the interest of the society, and afford means to the multiplication of the species.

Both industrialisation, and the ever-growing size of the population mean that Smith’s claims here are now laughably untrue, and it is only necessary to look at healthcare in the US to see a clear example of the benefits (and greater consumption) provided by wealth. But, quite against Marx, the wealthier nations now successfully avoid the abject misery of the nineteenth century, either through the abundance of distractions, or (and particularly in European nations) through a combination of socialised services and distractions. More honestly, we might say that the industrialised nations like to push their poverty abroad where it becomes even easier to ignore. The reduction of the apparent tension between extremes of wealth lessens the possibility of a ‘revolution’ of the kind that Marx initiated. If it were not for the Occupy movements, there would be no sign at all that there was any spirit remaining for resisting the vast over-accumulation of wealth.

‘Capitalism’ is not something that we can oppose because it is only, to paraphrase Marx, a spectre… the name we put to the game of money, the financial network behind it, the property law that sustains it, and a finger we point in our discontent at those whose wealth is so vast as to disrupt democratic ideals and perpetuate a grotesque shadow of the feudal system. Yet Le Guin’s comments remain absolutely correct, and are worth reading again in full:

Books aren’t just commodities; the profit motive is often in conflict with the aims of art. We live in capitalism, its power seems inescapable – but then, so did the divine right of kings. Any human power can be resisted and changed by human beings. Resistance and change often begin in art. Very often in our art, the art of words.

The inescapable power is that of money, of large accumulations of it, which Marx terms ‘capital’, and all that ‘capitalism’ can be is this coupled with the greed necessary to stockpile it. Le Guin’s solution is twofold: to recognise that artworks – not only books, but films, paintings, sculpture, games, dance and more besides – cannot exist solely to make money, and that when they do something vital in the human experience is lost. To value artworks as artworks, a virtue for which we lack a name, is to resist their reduction to commodities, and this is the first step on Le Guin’s path. The other is to make our own art a tool for change and not merely a means for profit. The vast merit of this plan is that it rests not on battling an ephemeral ‘capitalism’, but upon changing the one thing we truly have the power to change: ourselves.

For Ursula K. Le Guin, 1929-2018, and evermore.


Playing with Money (3): Arms Dealers

Over at ihobo today, the final part of the Playing with Money serial, looking at how gun games acquired shops in various ways. Here’s an extract:

Resident Evil 4 is one of several notable examples of shopping making its way into gun games, which had long resisted the player practices of currency and shops. This is ironic, since the first person shooter was itself an offshoot of the CRPG lineage. Catacomb 3-D, John Carmack’s project immediately prior to Wolfenstein 3D, was a straightforward dungeon crawler of the form popularised by Dungeon Master in 1987. Those dungeon crawlers, however, had differentiated themselves from other CRPGs by being interested solely in the dungeon, and discarding the village and overworld (wilderness in the tabletop precursors) that had structured the play of non-dungeon crawlers.

You can read the entirety of Playing with Money (3): Arms Dealers over at ihobo.com.


Playing with Money (2): Space Trading

Over on ihobo today, part two of the serial looking at shops in videogames, this time looking at the 1984 classic Elite, and its relationship with tabletop role-playing games. Here’s an extract:

These two sci-fi games, Traveller and Space Opera, were to go on to inspire one of the most influential videogames of all time: 1984’s Elite, created by Cambridge University students David Braben and Ian Bell. A space trading game, its play consisted primarily of buying goods at one space station, and flying them to another station while enduring pirate attacks en route. It offered the player tremendous freedom of choice within its world, supporting everything from asteroid mining to bounty hunting with little more than a tight and flexible design – a design that descends directly from the early science fiction tabletop RPGs. This connection is frequently overlooked, most likely because of the tendency to ignore the relationship between early videogames and the tabletop games that lead to them…

You can read the entirety of Playing with Money (2): Space Trading over at ihobo.com.


Playing with Money (1): The Adventurer Shop

Over on ihobo today, the first of a short serial looking at the game design lineages of money and shops – or rather, looking at what this research method reveals about shopping in videogames. Here’s an extract:

The two key lineages in the early days of videogames are the arcade games and the descendants of TSR’s hugely influential Dungeons & Dragons. The player practices of the arcade, however, being based around fast-paced play that ended suddenly to encourage further coin drops, rarely involved shopping – although Atari’s 1986 top-down racer Super Sprint is a notable exception. Tracing the lineages of money and shops in games always suffers from the general problem that the imaginative practices of money are something we are all embedded within every day, and thus game shops could appear anywhere, in any kind of game, with no clear influence of a preceding game. Nonetheless, even with game money and shops, the conservation of player practices remains the norm, even if our everyday money is not considered a game (which could certainly be argued).

You can read the entirety of Playing with Money (1): The Adventurer Shop, over at ihobo.com.