Back from India, and now trying to get a grip of my situation. I'm busy - or at least, I think I'm busy. It may be that once I get down to it the situation is not as intense as it currently feels. I'm short-staffed right now which isn't helping.
With no big trips planned now until GDC, I should be able to get back to producing more substantive blog articles. I might have a go at completing my Caillois sequence - certainly I will be doing the piece on Mimicry sometime in the next fortnight as this is long overdue.
First things first, I must write about the kabaddi game I attended in Hyderabad.
Can I just check to see if there's anything that people are waiting for? (Apart from the design process and rules for Black Sun, which will come in their own time). Is it worth me writing more on using game design grammar as a tool, or did the previous piece cover this? (ZenBen suggested the abbreviation CatGoD - Categorial Grammar of Design, which suggests I could nickname this system 'Bast' if I was thus inclined...)
Oh, and on the subject of audience models, I need to write a piece on Interaction Styles, Temperament Theory's younger sister. I'll add that to the nebula.
And lastly, my relentlessly experimental tech dude and I fixed the chipped PS2 yesterday, so I have a week to enjoy playing Katamari Damacy before We Love Katamari finally launches in Europe! Happy day!