Black Sun: Components
February 01, 2006
Black Sun is a custom-made hex boardgame, made earlier this year. This is one of a set of three posts about the game.
These are the components for the boardgame Black
Sun. This game does not exist in a
commercial form, so if you want to try playing it, you’ll need to make or
jury-rig the following components. Alternatively, you could make a digital version. I am happy for anyone to do so provided they do not commercially exploit the game, which remains copyrighted to me.
Hexes
3 Suns (Yellow Sun, Red Giant, White Dwarf)
3 Gas Giants
6 Terrestrial Planets (numbered 8, 9, 10,
11, 12 and13)
4 Terrestrial Binary Planets (numbered 6,
7, 14 and 15)
2 Terrestrial Trinary Planets (numbered 5
and 6)
6 Asteroids
15 Space
My
set actually has 24 Space hexes. It’s not a bad idea to make more than you
need.
Starting
Faction Cards
Name of the player’s Faction
Names and numbers of all ships this
Faction controls
Scoring conditions for this
Faction
Special Ability, if any
Lone
Smuggler Captain
1 Freighter *
Need = 1 Point
Run Blockade = 1 Point
Gang
of Brigands
Need = 1 Point
Raid Transport = 1 Point
Syndics
of the Merchant Guild
Need = 1 Point
Medics Guild
Crisis = 1 Point
Rebel
Commander
Crisis Turn = 1 Point
(i.e. 1 point at the end of
turn if there is a Rebel ship at a Crisis)
Destroy Alliance Ship = Points value
Alliance
General
Peaceful Turn = 1 Point
(i.e.
1 point at the end of turn if there is an
Destroy Rebel Ship = Points value
Ship
Cards
Special Ability, if any
Move
Fight
Freighter
or
7 Moves in Asteroids
Raider
or
7 Moves at Asteroids
Secret
Base
Requires 7 Moves to locate
or
10 Moves in Asteroids
Transport
Yacht
Medsat
May declare Amnesty
Ambunaut
May Sacrifice to negate Damage
Destroyer (2 copies; one for the Alliance General, one for the Rebel
Commander)
Carrier
Battleship
Faction
Cards
Name of the Faction
Additional scoring conditions for
this Faction
Restrictions, if any
Rebel
You cannot Raid other Rebels
Allied
Rogue
Hunted
You cannot become Rogue
Counters
Need
Counters
Crisis
Counters
Oh yes, and one more thing...
Dice
Twelve six-sided dice is recommended, although you may need up to eighteen in the most titanic of space battles.
Any questions about the components, feel free to ask!
Check out this awesome die roller that has a built in die expression parser and allows you to drop high and low dice...You can make your dice game an online reality easily with this awesome free online dice program http://ssveget0.orgfree.com/rdice.htm
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Posted by: Vegeto | February 01, 2006 at 06:47 PM
Hmmm, I think if I were going to try and spam blogs, sending track/pingbacks rather than messages would be a better idea.
I know I want a dice roller!
BTW - thanks for putting up the rules etc Chris, interesting to read your design notes.
Posted by: RodeoClown | February 02, 2006 at 02:17 AM
Glad to do it, RodeoClown, although it was a royal pain to wrangle it all... Typepad just wouldn't accept my formatting for some reason.
I've decided to leave this spam comment in because it's just completely bizarre and surreal! If only all spam was this amusing...
And on the subject of amusing spam, yesterday I received a spam email from "Consanguinous J. Extorting" offering to sell me discount software. That's by far the best fake name I've seen so far. :)
Posted by: Chris | February 02, 2006 at 07:04 AM