Back from Animated Exeter; my thanks to Suzanne, Liz and Catherine for their assistance throughout. I wish I'd had more of a chance to see some of the animated films, but I did enjoy How Mermaids Breed, which was showing in the venue I was speaking at. My wife and I met the artist behind this work, Joan Ashworth, who is perhaps best known for her work on the opening titles to the 1989 Batman movie. I learned from her that Ray Harryhausen is still alive. I thought she might be able to tell me where Barry Purvis is now... she wasn't certain.
Frustration #1: The Book
Editing Game Writing: Narrative Skills for Videogames has been considerably more work than I'd anticipated. It's consuming almost all of my time right now, and leaving little time for Fireball, blogging or anything else. Although I'm working with some good material submitted by the dozen authors, a lot of it requires considerable restructuring, more variety of examples and editing to provide a coherent use of language across the entire work. Half way through the first draft right now...
Frustration #2: Trademarks
Some womble at the UK Patent's Office allowed a word-only trademark in the name 'Fireball', for a class that includes entertainment. This may mean that we cannot call the game Fireball, although we're investigating the circumstances right now. The company this trademark is registered to is not listed on the Companies House database, so they may have gone under. We might be able to buy the trademark if we can find a papertrail.
The European publisher is anticipating a mass market audience, so we can't use the other name Hidama, although it's tempting to use this name for the PC version. I need backup plans for the game name... I don't want to use a colonic form (Fireball: Colons Suck) unless absolutely necessary, and I want to keep the word 'Fireball' in the name. Suggestions welcome.