My Life as a Fisherman
About the Fireball Manual

Frustrations

Back from Animated Exeter; my thanks to Suzanne, Liz and Catherine for their assistance throughout. I wish I'd had more of a chance to see some of the animated films, but I did enjoy How Mermaids Breed, which was showing in the venue I was speaking at. My wife and I met the artist behind this work, Joan Ashworth, who is perhaps best known for her work on the opening titles to the 1989 Batman movie. I learned from her that Ray Harryhausen is still alive. I thought she might be able to tell me where Barry Purvis is now... she wasn't certain.

Frustration #1: The Book

Editing Game Writing: Narrative Skills for Videogames has been considerably more work than I'd anticipated. It's consuming almost all of my time right now, and leaving little time for Fireball, blogging or anything else. Although I'm working with some good material submitted by the dozen authors, a lot of it requires considerable restructuring, more variety of examples and editing to provide a coherent use of language across the entire work. Half way through the first draft right now...

Frustration #2: Trademarks

Some womble at the UK Patent's Office allowed a word-only trademark in the name 'Fireball', for a class that includes entertainment. This may mean that we cannot call the game Fireball, although we're investigating the circumstances right now. The company this trademark is registered to is not listed on the Companies House database, so they may have gone under. We might be able to buy the trademark if we can find a papertrail.

The European publisher is anticipating a mass market audience, so we can't use the other name Hidama, although it's tempting to use this name for the PC version. I need backup plans for the game name... I don't want to use a colonic form (Fireball: Colons Suck) unless absolutely necessary, and I want to keep the word 'Fireball' in the name. Suggestions welcome.

Comments

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Hmn... can't use Fireball... it's a tricky game of challenge...

What about... Fiero?

:-)

Would you have any litigious problems by using "Fireballs" ?

If not, I would suggest "Combustion". I think it sounds even better than Fireball, to be honest.

I'm keen to keep the word 'Fireball' in the title in some way e.g. 'Fireball Dreams'. Although I'm also drawn to "Fun with Fire" as a title. :)

INFERNAL FIREBALL!

Heh heh- just kidding. I've got nothing.

Writing a book is a very very time consuming process, I've recently come to terms with the fact that my game development career will prevent me from writing novels. I love writing, but I'd rather produce as many games as possible, since thats a more exciting frontier of expression IMO. I may write a book on interactive storytelling sometime in the next few years, I'll be sure to read yours in the meantime.

Chico makes a good point, if the company has gone under you wouldn't have to worry about litigation, right? Or conversely you could buy the rights, that shouldn't be too hard.

Your comment earlier today made me recognize the problem with IPs, I'll have to get in touch the with Burrough's Trust and see if I can't negotiate a liscence. Hopefully if they approve of my aesthetic I can get it for free or cheap.

Writing a book is a very very time consuming process, I've recently come to terms with the fact that my game development career will prevent me from writing novels. I love writing, but I'd rather produce as many games as possible, since thats a more exciting frontier of expression IMO. I may write a book on interactive storytelling sometime in the next few years, I'll be sure to read yours in the meantime.

Chico makes a good point, if the company has gone under you wouldn't have to worry about litigation, right? Or conversely you could buy the rights, that shouldn't be too hard.

Your comment earlier today made me recognize the problem with IPs, I'll have to get in touch the with Burrough's Trust and see if I can't negotiate a liscence. Hopefully if they approve of my aesthetic I can get it for free or cheap.

As for the name of the game, the second I heard about it, I thought it should be called something that would appeal to the 'cool' people out there - the playstation owners etc.
So, what about PyroManiac, or variations on that theme; PyroBall, PyroStatic etc. Who, in their youth, *didn't* want to set fire to things? (Hmm, maybe I revealed a *bit* too much there...)
Or, appeal to the 'old school' meets 'new school' club goers with 'FireStarter'. It's a classic.
I admit using the word 'maniac' wouldn't fit the theme or feeling of the game (you aren't really frantically going around setting fire to things) but maybe variations.

PS Is there any set release date/gold date?

I just realised people may not know where the root word 'pyro' come from, so it could end up being a meaningless name anyway. Oh well.

Thanks for the input! Ideas for backup names should Fireball not be possible are greatly appreciated.

There is no firm release date yet; on PS2, it looks like it will be sometime in Q3 this year. The PC version, on the other hand, could be out this Summer with a favourable tailwind.

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