This week will be punctuated by a trip to London on Wednesday... I can't say anything about the project involved yet, but it's one of our concept designs coming home to roost. I'll say more when I'm in a position to do so. Anyway, blogging will be disrupted.
Still waiting for the new Fireball build. It's close - I can feel it - but just out of reach. Will post on the state of the project once we have it.
Also expected any day now, the copyedited manuscript for Game Writing : Narrative Skills for Videogames. I'm keen to get this book completed and out the door.
I'm now in a position to write my analysis of Shadow of the Colossus if I want to. Still only a quarter of the way into the game, but I don't believe the design has any surprises now; it's quite tightly constructed. This means I have to make a firm terminological decision. Previously we talked of 'keywords of design' versus 'lexical analysis'... I'm also considering 'playwords' and 'play specification'. I'm leaning towards 'Play Specification' - after all, the technique can be used to examine the play of an existing game, or to specify the play of a new game. Still thinking...
Been thinking about revisions, and whether to revise old posts, especially those that are part of a set. For instance, that ilinx piece is very out of date now.
Oh, and we have some new data. Yes, quite exciting this... It needs processing, but I should be able to provide some generalised player profiles for specific games in the next month or so. Don't know if we have enough data to make a DGD2 model and move onto DGD3, but it's certainly possible.
Anybody 'waiting' for anything, or wanting more on a topic touched in passing, just let me know. No promises, but I'm maleable.
Alright, duty calls.