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Scratchware Auteurs

Patrick's "Scratchware Auteurs" roundtable discussion is in the latest issue of The Escapist. The talk is between Patrick, Jenova Chen (Cloud), Tom Long (indie newcomer), Greg Costikyan and Santiago Siri (Utopia) and myself. We had enormous fun that day; I hope the transcript is similarly entertaining.

Just as a clarifying point, Patrick makes it sounds as if our research was inspired by Nicole Lazarro. In fact, our original research was concluded before I even knew who Nicole was. But seeing her talk at GDC was an eye opener because her work slotted into ours rather neatly, so when it came to write 21st Century Game Design it became essential to show how our work connected with hers.

This is also probably the first mention of Fireball in a publication, unless anyone knows differently. I have the new build of the game right now, and everything is up and running (although rough around the edges). Expect a post in the next few days.

Comments

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Yeah, I hope that gets a bit of promotion going for the game, and for manifesto et al.

It doesn't seem like its getting nearly the amount of buzz I hoped for originally, but the truth is a podcast would be much more digestable for something of that nature. Next year it'll be a podcast, I reckon.

I'm wondering if maybe its more of an elitist sort of pleasure, but I certianly enjoyed hosting it.

It was a great session, but it was always going to have a minority audience. The big games always get the big press, after all. I'm just impressed that you just did it and *then* found a home for it afterwards - you have epic chutzpah. :)

There's a typo in your title. According to http://www.escapistmagazine.com/issue/44/17 it should be "Autuers". I'm sure that's a pun or something...

I vote for 'or something' in this case. :)

Hah, shit, blame that on American public education.

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