The symposium is behind us now; thanks to everyone who participated - I personally found it most elucidating to look at a variety of play specs illustrating different people's perspectives on play. I'm planning to hold more symposia in the future on different topics, but probably no more frequently than once a quarter.
Some things that might be coming up:
- Creative anarchy. The basic business model at work in the games industry assumes a small group of people making games with money from a large financial backer (a publisher) who reaps most of the profit. Are there different business models which might distribute the wealth more evenly over a larger group of people?
- Wild Games. Having mentioned this in a comment elsewhere I now have no reason to keep it to myself. I want to make games based around playing as and with animals, and I have several such games/nongames in the pipeline (but please bear in mind that only a small fraction of the games that enter the pipeline emerge as finished games!)
- Skeptics. I've been meaning to write on this for a while; can I find a way to talk about this framing belief system that marks out the value to society that skeptics can offer without overly focusing on the negative consequences of dogmatically skeptical beliefs...
- Einstein and God. The iconic scientist of the twentieth century was pro-religion but broadly agnostic. In his philosophical papers he talks of the need to give up the notion of a 'personal god'. What did Einstein mean, and how valid is this viewpoint?
I'm also on the brink of beginning some "open design", in the manner championed by Danc of Lost Garden, but there are a few matters I need to resolve first.
Have a fun week everybody!