Player's Handbook
August 18, 2006
Only a Game
is a non-fiction role-playing game, played in text and pictures over the
internet by no more than about a hundred players. Its Games Master (GM) is
Chris Bateman, who designed some of the more trivial mechanics. However, much
of the game mechanics were designed by an unknown entity or process known
variously as God, the Universe, Fate, Time, Chance and a number of other names.
Setting
The play is focused upon games and game
design, philosophy of language, philosophy of science and philosophy of
religion, although squirrels and nonsense also occur. The landscape of the
reality the game is set in (Chris Bateman’s mind) is complex and changeable,
but a few things are always the same: he never means to cause offence, he
always believes that diversity is essential, especially diversity of thought
and belief, and he is both pro-science and pro-religion. A large metaphysical
wall has been built between these two regions in the reality, and while players
are free to cross between them, a certain amount of resistance will occur when
this happens.
Unlike more commonly encountered realities, the reality used in this game is not always a tunnel and the play may flip from one reality to another, apparently at random. At one moment, players may find themselves in a grounded scientific debate with no recourse to metaphysics, in another, they may find themselves in a part of the reality that is dictated by Christian metaphysics (or Sufi, or Hindu, or Discordian, or…) and experiencing what that reality feels like. This causes some turbulence, but adds to the ilinx of the ride.
Rules
There is only one rule, which is play friendly. Even this rule is occasionally broken, bent, twisted, nudged slightly, folded, spindled or mutilated, but usually everything runs smoothly. As long as there has been no intent to offend, everything usually works out.
Politeness is requested, but since standards of politeness vary wildly from culture to culture, and from individual to individual, a certain latitude must be allowed.
Character Generation
Most players enter the game as themselves, but a few adopt a persona to play with. Character development is random, but players have some control as to how their character will change as the game progresses. Players are encouraged to attach their character sheet below, using whatever mechanics they wish to invent.
Known Bugs
Occasionally, one of the plays will result in some of the players experiencing an intense discomfort or frustration, often manifesting as anger. In the worst instances of this bug, (often referred to as cognitive dissonance), the flow of the game may be disrupted. This is a known bug, resulting from design flaws in the firmware of the organisms used to play the game. An upgrade has been requested, but is not expected before the end of the game.
If you find yourself experiencing cognitive
dissonance, take three short breaths and three long ones, step away from the
game for a while, and come back to it later if you feel like it.
Universal Disclaimer
As with all Chris Bateman games, the
Universal Disclaimer applies.
We hope you enjoy Only a Game, and look forward to playing with your reality soon!
The opening image is a recent map of the
game’s progress thus far, generated using a rather cool tool I learned about
from Corvus that maps websites.
Chris Bateman
23rd Level Philosopher-Game Designer
Attributes:
Playfulness 95%
Mischief 88%
Sanity 5%
Skills:
Ramble 60%
Engage Squirrel 80%
Resist Insomnia 17%
Remember Stuff 33%
Smile 75%
Special Abilities:
Once per day, Chris may exchange his mind for anyone else's
Posted by: Chris | August 18, 2006 at 09:18 AM
Jack Monahan
12th Level Concept Artist/Designer
Background: Jack, a dilettante and general layabout, was regaling a friend with his armchair commentary on game design one day. With the seemingly innocent remark "This guy's last name is very close to Batman. You should check out his blog on game design," the friend unwittingly sent Jack into the inescapable vortex that is Only a Game. Every escape attempt has failed.
Attributes:
Humor 96 %
Cookie Dough 79%
Brevity 3%
Skills:
Digress 86%
Fake Accent 45%
Obfuscate 63%
Snooze 95%
Blog 13%
Special Abilities:
Nocturnal! Whether he really wants to or not, Jack will see the light of dawn before he finally goes to sleep. At which time, despite living half a world away from Chris Bateman, Jack will often be the first to comment on a new update.
[GM can i pls roll a new character]
Posted by: Jack Monahan | August 18, 2006 at 10:00 AM
Neil Bundy
15th Level Something Or Other
Background: Murky, involving various nefarious stuff and lots and lots (honestly a quite surprising amount) of not very much at all.
Attributes:
Lose Temper 88%
Perception 67%
Run 2%
Apathy 74%
Passive Aggressive 96%
Skills:
Play Games Instead Of Working 55%
Sarcasm 79%
Type One-handed 12% (several skill points yet to spend in this skill)
Lurk In The Background 91%
Forgetfulness 83%
Special Abilities:
Every time a 6 is rolled (on d6), Neil can whoop with glee.
[I keep asking to roll a new char., but am told mine is actually better than it appears (to me at least)]
[Oh, and I *really* like the cool tool that pictorally maps a website - very cute!]
Posted by: Neil | August 18, 2006 at 10:25 AM
Peter Crowther
Not-entirely-on-the-level computer programmer
Background: Peter was a contemporary of Chris' at Manchester University, and has only recently given Chris back the files he's had backed up on hard disk for the last 15 years. More information can be found on his Web site.
Attributes:
Strength: 9
Dex: 10
IQ: 14
Health: 10
Advantages:
Standing in a field and having people throw projects at him (+25)
Disadvantages:
Depression (-5)
Memorable appearance (-5)
Reduced Will (4 levels, -20)
Skills:
Blather endlessly (Mental/Easy) 16
Blather endlessly about computers (Mental/Hard) 17
Work (Mental/Bloody Impossible) defaulted to Will - 10: 0
Resist argument (Mental/Easy) defaulted to Will - 4: 6
Annoy people (Generally easy) 16
Posted by: Peter Crowther | August 18, 2006 at 10:34 AM
Duncan Munro
15th Level Tech-Head / 2nd Level Game Designer
Attributes:
Learning Capacity: 91%
Concept Reduction: 52%
Trivia Recall: 84%
Free Time: -7%
Skills:
Blurt Out Bad Ideas: +3 when joining any discussion he is unfamiliar with.
Talk Out of Ass: +8 while defending any position he feels passionate about. 15% chance of real fact usage.
Condescending Tone: +7 Intimidate/-2 Likeability. Used unconsciously at inopportune moments, usually tech related.
Special Abilities:
Trivia Stun: Able to stun opponents by use of rapid-fire trivia. Temporarily increases Knowledge for the duration of the opponent. 20% chance of failure.
Computer Zen: Able to fix most electronics by simply being within 10ft of device. 40% efficiency boost to computers within a 100ft radius. +20 to Archaic Computer Knowledge checks.
Posted by: Duncan | August 18, 2006 at 05:51 PM
translucy
1st level systems specialist
current station: energy conversion unit
planet: Terra
system: Sol
Attributes:
highly context-sensitive
Skills:
undefined
Special Abilities:
unusually resistant to the mental and physical effects of time travel
Posted by: translucy | August 18, 2006 at 06:43 PM
Adam Rwantstochangehislastname
Level 0 Computer Programmer
Attributes:
Incorrect Grammar 3%
Nothing Useful to Say 99%
Skills:
Try to be Funny 86%
Be Funny 41%
Stop Smiling 2%
Special Ability:
Procrastinate: 90% better chance to find a reason to not do what needs to be done. Always in effect.
Use Brain: Negates the effects of the Nothing Useful to Say attribute. 95% chance of failure. May only be used once per day.
Posted by: Adam R. | August 18, 2006 at 08:46 PM
zenBen
Level 1.6180339887 muser & mutterer
Background: see Grimoire Backgroundicus http://zenben.net/
Statistics
M | WS | BS | S | T | W | I | A | Ld
------------------------------------
5 | 10 | 7 | 2 | 8 | 4 |2/1| 6 | 0
M = Moaning
WS = Worry Skill
BS = Bullsh*t Skill
S = Staying at work power
T = True grit (and we are chock full of that)
W = Wounds (avg number sustained after 1 week of drinking and karate practice)
I = ratio of Idiocy to smartness
A = Argumentative-ness
Ld = Leadership
Skills
Speed (at completing internet postings and emails) 1/27%
99% Pontificating about modern mediated culture.
77% Pretending to be clever.
Lucidity (of internet contributions) 12% - 63% depending on lucidity of reader
5% Programming
10% Researching
Special Ability:
pReScIeNcE - can predict own future within the ontological bounds of own dynamic, subjectively-defined reality. E.g. (10+5 / x {12 < x < 63} ) = Career Prospects.
Posted by: zenBen | August 20, 2006 at 07:17 PM
I messed that one up...bloody html formatting
Posted by: zenBen | August 20, 2006 at 07:25 PM
Patrick Dugan a.k.a The 99th
Level 27/Pi Designer-Writer
Skills:
Bayesianism - *
Guitar - *
Storytelling - ***
Sophistry - ****
Fire Arms - *
Persuasion - **
Game Design - ***
Memeticism - ****
Disciplines:
Burn - spends energy rapidly, producing a burst of crazy hot concepts, a randomly fluctuating percentage of which are useless. Can only be done once per day, decreses awareness for 8 hrs after peak.
Critical Analysis - I got the sharigan of game design theory, show me a piece of media and I can see how it ticks and copy those patterns, or evaluate why they're faulty or aesthetically problematic. Costs some energy over time, can be used with burn to stack roll bonuses.
Intuition - use as directed
Mordakian's Sheath of Invincible Theory - requires a new concept of theory for each use, gives a bonus to craft rolls for a short time.
Wordplay - Adds +1 bonus to the rationality roll of a piece of writing. Useless against players with Cthultlu's Eye of Unwavering Reason)
Posted by: Patrick | August 21, 2006 at 12:16 AM
Utilizing my Drachurae Cycle system, of course...
Corvus Elrod - Omnae: 39
Vitae: 8, Terrae: 1, Hydrae: 9
Vae: 8, Aerae: 6, Pyrae: 10
Authority: 4, Endurance: 5, Aesthetic: 8
Posture: 7, Sleight: 8, Charisma: 9
Professions/Skills
Storyteller (+2)
Mimic: 6, Bluff: 9, Interpret: 11
Author: 10, Disguise: 9, Engage: 9
Empathize: 8, Rally: 3, Baffle: 10
Computer Tech (+1)
Diagnose: 10, Research: 9, Teach: 5
Intuit: 10
Designer (+1)
Illustrate: 6, Critique: 10, Thick Skin: 6
Character Design: 9, Pattern Recognition: 9, Craft System: 9
Unassigned Skills (+0)
Small Sword: 2, Juggle: 3, Shoplift: 8
Flirt: 9, Con: 7, Befriend Animal: 9
Intimidate: 4, Endure Pain: 5
Posted by: Corvus | August 22, 2006 at 01:19 PM
Quinn Murphy
30th level hobbyist/ were-game designer
Earth 2 (specialty: working late)
Air 3 (Navel-Gazing)
Fire 3 (world-building)
Water 2 (keeping wife happy)
Posted by: gamefiend | August 22, 2006 at 06:28 PM
Jonathan AKA "Sitting Duck"
25th Level Psychology Major - 7th level Game Designer
Attributes:
Altuism: 85%
IQ: 129
Phyiscal fitness: 49%
Skills:
Spelling 14%
Psychology 80%
- Sub Skill:Myers briggs personailty type 99%
Resist Insomnia 23%
Gaming: Too high of level to measure
Sub Skills:
Playing: 90%
Concept desgin: 83 %
Social while playing: 29% ( I play to win..sometimes I forget other people are playing for fun)
Special Abilities:
Always running a subroutine on how to read people and figure them out.(Soul reading + 29)
Posted by: Jonathan | January 16, 2007 at 07:16 PM
10th level Zerophile.
Irascibility in the morning: 90%
Cup of tea: 100%
Shameful ignorance: 90%
Muddle: 85%
Stumble and grumble = high probability
Vegetarian = yes
Cake = yum
Coma: the million year girl
Kline: Lets get out of time
Understanding what the hell this is all about: 1%
Posted by: Theo | January 22, 2007 at 10:35 AM
Casting cost: 25,M,F
creature:human pleasure-seeker
Each turn roll a d20. If under X, lose focus of long-term projects for immediate, hedonistic activities. X may not be known by anyone and may change at any time.
Tap: create a thingimajigie, flip a coin. If heads, add E to your mana pool.
E: create a thingimajigie,flip a coin. If heads, add E to your mana pool.
Power/toughness: 1/2
Posted by: Bezman | June 01, 2007 at 08:08 PM
Right-o. I'm feeling terribly ignorant right now. But I'm curious enough to post and ask, "How does one... er... play???"
Posted by: Tuxedo | June 04, 2007 at 08:15 PM
Hi Tuxedo! This post is something of a running joke... I call the blog a "non-fiction role-playing game", and so "players" (regular readers of the blog) post their "character sheets" here. If you've never played a role-playing game, then this joke will not mean anything to you! :) If you have, then all you have to do is post a comment describing yourself in RPG-like terms (although Bezman has gone for more of a trading card game sort of description, which is also fair game!)
I hope this constitutes sufficient explanation... Best wishes!
Posted by: Chris | June 04, 2007 at 10:48 PM
For those that know a little about the rpg FATE 3.0 /SotC
aspects
-Walks with a heavy heart
-Ancient Memory
-Restless Spirit
-Befriending the Great Spirit
-Lost in translation
-Look behind the Words!
-The Games bring us together
-Lets Hunt
-Smiling Monkey Hidden Apache
Posted by: Sankofa | January 03, 2008 at 09:54 PM
Von Lazuli
LvL 1 Orange.
Background: Von Lazuli is an Orange.
Skills:
Be Orange Coloured: 99%
Be Orange Fruited: 100%
Anything else: 0%
Special Ability:
Once each day, +1 Ripen.
Posted by: Von Lazuli | February 12, 2008 at 03:31 AM
Andre C.
Career: Game Designer / Monk / Dilettante (Level 17 metapunk)
Key Skills:
- Game mechanics: 68%
- Martial Arts: 15%
- Sincerity: 85%
- Openness to new ideas: 99%
- Writing: 62%
- Listen to the universe: 25%
- Impress the ladies: 10% (80% when being himself [rare--gains boost for a single action or conversation, once every six weeks])
Perks:
- Strange Luck: 85%
Flaws:
- Procrastination: 95%
- Talk out of ass: 75%
Talents:
- Broadcast Prescience: Once per week can predict which episode of a television serial will be playing that day. Only affects the show coming up next.
- Assimilator: Rapidly understands and incorporates new ideas or creative tropes into existing cognitive framework (+35% to worldbuilding and waxing philosophical). 40% chance of failure when sense of ethics and fair play is directly challenged.
- Street Lamp Electrokinesis: by focusing his existential angst, can disable one street lamps in any given block at will, but only if he shouts "Evil!" immediately afterward (this is consistent, despite apparently violating basic causality).
Posted by: Andre C. | December 06, 2009 at 07:24 PM
Amy S
7th level Student/very amateur author/general layabout
Background: After discovering Only A Game far too late, Amy realised it might actually be incredibly useful for the few days she actually has left studying philosophy at - what is it american people call it, high school? - and that it appeals shockingly well to her shockingly geeky nature. She plans to explore the blog over the next couple of weeks, under the guise of revision.
Attributes:
Geek: 70
Cheerfulness: Infinite
Laziness: 67
Discipline: 12
Deliberation: 87
Creativity: 99
Specialty: Amy can drift off into incredibly detailed daydreaming either at will or helplessly and unwittingly.
Posted by: Als | June 16, 2010 at 04:19 PM
Notsylvia
1.level beginner/searching for the rules
Background:Found game by accident, doing a test-ride
Attributes:
Gender: female
Current Location: Iceland
Nationality: German
Career: none, but mostly gainfully employed
Talents: few
Interests: many
Humor: lacking
(according to American doctrine, Germans are genetically missing a humor gene)
Specialty: Looking for truth
Posted by: Notsylvia.wordpress.com | April 24, 2011 at 04:29 PM
Gilbu
10th Level Wanderer, 2nd Level Game Designer
Background: As a self-professed jack of all trades, Gilbu often finds himself with no idea where he is or what he's doing. Curiosity guides his impulses, and proverbial dead cats are cremated en masse each week as a result.
Attributes:
Talking Speed: 8
Thinking Speed: 7
Working Speed: 2 (+20 if time to deadline < 1%)
Creativity: 10
Productivity: 1
Special:
Potential: Once per day, roll a D20. If roll >18, +50 to productivity. Otherwise, -10 to sanity and skip a turn.
Posted by: Gilbu | March 14, 2018 at 10:10 PM