I know it sometimes seems that I am against Will Wright, but I assure you that it is Electronic Arts, with their mind-numbingly conservative investment policy and creativity-stiffling corporate culture that I oppose. Will is undoubtedly one of the world's greatest videogame designers - it is just unfortunate that Will happens to work for EA, the largest publisher by turnover, and the smallest investor in original IP.
I mentioned before that I boycott Will's talks because it's the only realistic form of protest I have against EA (I have no interest in buying their games, hence an economic boycott would be pointless). Now admitedly, my protest achieves very little, but I still feel I must do something. I'm funny that way.
- Metaphysics. What does Will gain by invoking the notion of a meme? What part of his argument is advanced by this metaphor, as opposed to talking about ideas, which require no explanation? Apart from appealing to the sci fi geek bias in his audience, I suggest that his use of meme (at least as presented in the transcript) is rather vacuous and not worthy of his time.
- Ethics. If games truly have this power to shape the minds of future generations - and I certainly believe they can - how ethically sound is it to afford such power to influence the minds of future generations to a corporation such as EA whose sole purpose is to maximise the profits of its shareholders?
Thoughts and opinions welcome!