Play with Fire, the abstract platform-puzzle game that’s been developed as an
indie project for release on Manifesto went Master this Wednesday. It should be
on sale in early January.
It’s been 17 months since the original concept design, and 14 months since we broke ground on the code. That’s a lot longer than the 6 months originally planned for the project, but then we’ve suffered numerous delays during this time on account of setting up the developer, Fantasy Labs – including changing the programmer (which is always excessively costly in time), and cross-talk with other projects that had to be undertaken to provide bridge funding.
But still, the basic principle has held:
we’ve developed on a very low budget. Now all that remains is to see if there
is a niche market out there looking for something a little bit different,
something that could never be a mass market success, something which endeavours
to be original. My biggest concern is our rather high minimum spec. We may be
at the mercy of players more interested in the latest glossy FPS than an
oddball game like this one.
I’d like to thank everyone who has
supported the project, especially the volunteers from the external pool who
contributed more than half of the game’s fields, and in particular Maurizio
Pozzobon, Patrick Dugan and Ian Tyrell, whose contributions to the game have
been immense, and who will all be receiving a share of the revenue in return.
It’s not too late to help the project – please lend a hand building awareness
for the game by mentioning it on your blog when the link on the Manifesto site
goes live. (Images should be available on the Manifesto page).
This is a game about burning stuff to the ground. It has a path for people looking for challenge and fiero, a path for people looking for mind-melting puzzles, and a path for people who just want to have a bit of fun and watch things blaze and collapse. All it needs now is players.