In just a few hours, I have to catch a plane - I'm off to Slovakia this week to meet with 3D People and thrash out some details on Reluctant Hero. I've decided not to take the laptop, so no blogging this week.
While I'm away, though...
- Danc of Lost Garden has put up a great article on the competitive advantages of the iterative design of playground worlds, which you can read here. I'm honoured to be listed as a reference for this - it makes me feel less isolated in my ramblings to know that they might feed into another bloggers mind and contribute in some small way to something like this.
- I'm really enjoying reading people's comments on the Wii control mechanism and market prospects. There's musings at Tea Leaves, and more detailed analysis at Man Byte's Blog (here and here), while King Lud IC is considering the value of the Wii as an indie platform, and also how the Wii's agility might give it an edge.
- And on the subject of Reluctant Hero, I could use some comment from any readers about the narrative side of things, discussed in excessive detail here. I am specifically interested in the question of how many players would be open to the game having no character-to-character conversations, but only narrator dialogue. That is, instead of:
"Do you know where I can find the chalice?"
the narrator would say:
"She asked him where the chalice could be found".
In the former case, recorded voice dialogue isn't an option, whereas with a narrator we could potentially record the whole thing - maybe using Tom Baker again, although I'd like to consider a female narrator too. Please share your thoughts!
And that's all I have time for today, alas. Until next week!