Lost Island: Components
January 24, 2007
This is one of a set of three posts about the game, describing the components. Rules and Designer’s Notes follow shortly. This game does not exist in a commercial form, so if you want to try playing it, you’ll need to make or jury-rig the following components. Alternatively, you could make a digital version. I am happy for anyone to do so provided they do not commercially exploit the game, which remains copyrighted to me.
The hexes in my set were made by spray painting and hand-painting some 90 mm custom made hexes, which were laser cut from 100 micron (1 mm) cardstock. However, the principles of the game will also work with square board pieces, which are considerably easier to make. Unlike the Black Sun hexes, I haven’t varnished these. The Black Sun hexes stick together as a result of the varnish, and I decided I’d rather risk the paint work being damaged from wear and tear this time.
The game uses:
16 Beach Hexes (top left). Each is painted so that exactly one half of the edges are water, and one half are beach. These were made by spraying the hexes with a sandy yellow paint, and then the water was painted on by hand. We actually made 18, so that 2 could be used as Crash Sites (see below).
8 Mountain Hexes (not shown - like the Volcano in the top right, but with nothing painted on it). These were made by
spraying hexes grey.
1 Volcano Hex (top right). Made by painting a volcano image onto a mountain hex. We made two, so we could have a different looking volcano in each game.
1 Crash Site Hex (centre bottom). This was made from an
extra Beach hex. The one that has been made is a plane crash, but the intention
was to make an alternative Crash Site based upon a shipwreck.
If you wanted to make the game with square board pieces, just follow the same guidelines, that is, two of the four edges of any square with water should be marked with water, and the other two with the appropriate type of land.
We later added a rule about the Volcano erupting, and flipping the hexes over as part of the endgame. This was a natural progression of the play of the game. If we'd known this was going to happen, we would have spray painted the underside of each hex in red to show the lava.
All the playing pieces
were fashioned out of Fimo; a modelling clay that can be set hard by baking in
the oven. I love working with Fimo, and for this game I had a group of friends
come around and we made all the playing pieces together.
Each player receives:
1 Pawn. This shows where the player is on
the game board. You could use anything as a pawn; we made custom pieces in
1 Hut. This is something the player builds.
20 Counters. These are used for scoring.
Resources & Tools
The game requires:
About 50 Wood counters. We made them out of brown Fimo, but 50 matchsticks would be just as good.
5 Fire counters. Again, made from Fimo, but you could make them from cardboard.
The game requires a monster for each of
the terrains – that is, a Beach monster, a
We made the following monsters:
One Crab (Beach monster).
One Thing (
One Yeti (Mountain monster).
One Dragon (Volcano monster).
You will also need a scoring sheet like
this one, which is where the scoring counters for each player will go as the
And last but not least…
You need three dice (ordinary six-sided dice), but more is always nice.
Next we’ll look at what you do with all these pieces as we go through the rules.
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