For years, I complained about the publishers and console manufacturers' manifest ignorance of the real barriers that were preventing games reaching a wider audience. There were two essential problems - firstly, publishers (and developers) making more of the games they themselves enjoyed, in blatant disregard for the needs and wants of the audience at large, and secondly, the fear and confusion engendered in many people by the hugely complex controller devices we were using.
The first issue remains a problem, but the second issue has been solved to a great extent by Nintendo. The Wii controller is simple, accessible and non-threatening. I continue to applaud Nintendo for this achievement.
But only now am I coming to see the other side of the coin.
Because now that a channel to the wider audience has been opened, publishers are starting to realise that they need to invest in more Wii products, and fewer games of the kind we used to play. And this is the Curse of the Wii - that it is taking the money away from new games that the gamer hobbyists might want and enjoy.
It is commercially correct that this should happen - we can't go on funnelling billions of dollars into a system where just one in every twenty games are collectively responsible for half of the revenue, as this is and was commercial suicide. But let us not forget that there was an audience there being reached, we were just spending too much doing it.
The Hardcore gamers, or gamer hobbyists, are justifiably concerned that Nintendo is screwing them, and Nintendo is not blind to this concern. Although, as Corvus and others discuss, Nintendo has already paid its fans in full by making the great games that they have already made. It is not that the Hardcore gamers will not get more of the games they want - they are still the people handing over the bulk of the money at the most regular intervals - it is just that the disparity in development spending will now begin to rectify itself, choking experimentation in games with gamer hobbyist appeal.
If the publishers were smart and capable of discerning between products within the same genre on a basis other than graphics, the situation might work out to our benefit - fewer games made could mean more games of a higher standard. But publishers largely lack this acuity - and to be fair, no-one is so brilliant as to be able to judge these matters with perfect accuracy in advance. So instead they're doing the safest thing: not making further games in genres which are known to be populated.
So don't expect many new and interesting games in the FPS, strategy or RPG genres any time soon - because publishers are afraid of these now. If there are already games being made in these genres, which there always is because these are well populated niches, publishers are reluctant to spend money on new titles - even potentially innovative titles, which (to be honest) most publishers have no means of identifying anyway.
The Curse of the Wii is the resetting of scales which previously caused so much money to be wasted on poor quality games targeting the gamer hobbyist, so that now all that money will be wasted on games targeting the casual mass market player, many of which will be designed in total ignorance of the play needs of this audience.
I guess this reinforces the old adage "be careful what you wish for"...