I was going to be putting up a special post on ihobo today, but because of the internet outage I have bumped it to next week. Instead, here's a round up of some recent games content on my blogs:
- Last week, I posted this piece about recent research confirming that player's don't need violence in their videogames, and that different players want different things (an ongoing theme in my games research). Short quote: "Through two online surveys and four experimental studies, the researchers showed that people stayed glued to games mainly for the feelings of challenge and autonomy they experience while playing."
- Today, I've posted some links to Georgios Yannakakis' work on adapting for player satisfaction. This approach - of dynamically adjusting games for player satisfaction - has a lot of potential, although it is still in its infancy.
- Also, over on The Minigame Court, I've posted the rules for two new minigames for the rules lawyers (you know who you are!) to discuss. The minigames are called Superlative! and Prognosticate, and are played in parallel. I'll be launching them soon, once there's been a chance for a shakedown of the rules.
- Finally, David Nett has asked me to plug his web-series comedy, GOLD (subtitled The Web Series that Does Double Damage), about professional role-playing gamers. Here's the blurb: "GOLD follows the American and British Goblins & Gold RPG teams as they prepare for the World Role Playing Games Championships... a comic look at the American portrayal of sports in television and film, and a loving tribute to the wonderful world of traditional, pen-and-paper style role playing games." I rarely watch online videos, so I'm passing this on "sight unseen".