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Religion in Science Fiction (2): Metaphysics of Science Fiction

Ten Game Development Vices, Part One (ihobo)

Over on ihobo today, the first of a two part series looking at the vices of the game development industry. Here's an extract:

The videogames industry is young, less than forty years old, and racked with bad habits. An industry friend of mine puts the chief problem of the games industry like this: When the new Star Wars movies premièred in Hollywood, Mann's Chinese Theatre was thronged with diehard fans dressed as a Stormtroopers and Wookies. You wouldn't put the geek dressed as a Stormtrooper in charge of writing a Star Wars script and expect anything good to come of it, but the videogames industry routinely puts its most obsessive videogame fanboys in charge of game development. We shouldn't be surprised that this gets us into trouble.

Part two will go up next week.