Over on ihobo today, a piece looking at time penalties in games. Here's an extract:
One way of exploring this notion of punishing games (versus forgiving games) is in terms of the time penalties that are implied by specific outcomes. In a forgiving game, the losses to the player for a mistake are usually minimal. In a punishing game, the player is risking their accrued progress for making a mistake – thus (provided the player is open to this style of play) increasing the excitement by adding risks to the play.