Circumstantial Blindness
Weird Decisions

Games as Learning (ihobo)

Over on ihobo today, I muse about the 'games as learning' perspective and contrast it to 'games as rewards'. Here's an extract:

The problem with 'games as learning' in this context is that it draws the individual's attention to an outcome (learning) and risks misleading people as to what actually goes on while a player is enjoying a game. To make his theory of fun track, Koster has to eliminate all forms of visceral fun, since these are not based upon learning, despite the fact that, yes, rollercosters are fun even though they do not involve learning. Conversely, 'games as rewards' does not fall prey to this limitation so easily – from this perspective, visceral enjoyment is intrinsically rewarding, and thus can be sought for its own sake. Furthermore, 'games as rewards' has specific lessons for game designers as to the mechanisms they can use for structuring those rewards.

Check it out by clicking here!