Kant on Intelligent Design (3): Mechanism versus God

Cities, Rewards & Multiplayer (ihobo)

Over on ihobo today, some musings about why the current big sellers in the gamer hobbyist space have succeeded, and what opportunities might exist for games outside of the usual suspects. Entitled Cities, Rewards and Multiplayer, I identify these three features as major forces in the success of titles selling in decent numbers on the power consoles, and speculate on ways to combine them with play beyond the typical firearm battles.