Representation in Counter-Strike
September 08, 2010
Continuing the discussion I began with Slaying the First Colossus, this week on ihobo I briefly look at the role of representation in Counter-Strike:
In a game of paintball, the participants are prescribed to imagine they are fighting with real weapons, and that hitting someone with a paintball in the agreed target areas (often excluding the face for safety reasons) prescribes that someone is "killed" and no longer participates in the game. You will not find a paintball arena decorated in fairy, unicorn and flower motifs because this is not a suitable representation for the game of make-believe to be played. Rather, you will find props such as barrels, tyres and towers which allow the players to imagine they are in a warzone. It is part of the fun of paintball that this fantasy can be maintained. This is true also of Counter-Strike, where the value of the representation begins at the point that one team is denoted counter-terrorist and the other terrorist.
You can read the entire post over on the ihobo site.