Over on ihobo today, the first of a three part series entitled Towards Videogame Aesthetics. Here’s a taster:
What would videogames aesthetics be like? Why don't we have something that fulfils this role already? And how would we get a theory that could plug this obvious gap in our understanding of games?
One of my philosophy projects this year is the adaptation and development of resources in philosophy of art to provide the foundation for game aesthetics. Let me be clear: I do not mean aesthetics of the art resources used in games, but an aesthetics of games as games. This will certainly involve the representational elements, such as the graphics in a videogame, or the design of pieces in a board game, but it must involve much more. There is an aesthetic experience within any game that relates to its functional elements, and it is this for which no theory currently exists.
Check out the complete piece over at ihobo.com.