Over on ihobo today, a follow up to an older piece. Here’s the introduction:
Could you ever be moved to tears over the plight of Mario or Princess Peach? Could a game system be designed that moves you in this way? I maintain that it cannot.
Back in December 2008, I wrote a piece entitled A Game Has Never Made You Cry, in which I first advanced my claim that – tears of frustration not withstanding – videogames have only ever made people cry via their fictional elements (cut scenes and the like) and never via their game systems. I recently tweeted a few comments along this line and attracted some interesting counter arguments that encourage me to update my argument.