Over on ihobo today, some discussion of purchase models that players believe in. Here’s an extract:
Talk about games in recent years has been dominated by the distinctions between the business models for games-as-products and games-as-services. But it may be helpful to also consider the purchase model that players have in their head when the approach a game: is it buy-to-own, or is it pay-to-play?
You can read the whole thing over on ihobo.com.