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Game Audit Pitfalls (1): Right Directions

Over on ihobo today, the first of a two part series looking at the process of auditing game designs. This is really just an opportunity for me to mouth off about some of the nonsense I’ve endured in this regard, but I hope that I can offer some interesting perspectives for anyone considering auditing their project’s game design or story externally.

Part one, Right Decisions, looks at how to get off to a good start when auditing a game design or narrative, and is up on now.


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