War and Peace: Regimes of Play
September 19, 2012
Over on ihobo today, an exploration of War and Peace in digital games. Here’s the introductory paragraph:
Although videogames are strongly associated with themes of war and violence, the cutting edge of the artistic exploration of imaginary worlds is happening under peaceful regimes. In this piece, I examine four different regimes of play (War, Challenge, Puzzle and Peaceful), their brief history, and their essential nature.
You can read the entirety of War and Peace: Regimes of Play over on ihobo.com.
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