Taxation as Injustice
Log jam

Curiosity and the Play of Explorer Games

Over on ihobo today, some further remarks on the role of curiosity in games - and specifically in the context of exploration play. Here's an extract:

The motive for playing space explorers stems from curiosity, specifically the drive towards discovery. There is a related aesthetic motive in terms of sensory pleasures - to witness the beauty of stars, planets, nebulae, and comets in an imaginary world. The motivation behind playing Proteus moves in a similar direction, although here the faux-simulation is of the joys of hiking (which I also enjoy). Proteus, unlike the space explorers, however, is a box of delights filled with designed-surprises (albeit procedurally populated) such as its frogs and bees, whereas the space explorers play upon the mystical draw of 'outer space' that science fiction (orthodox or otherwise!) has cultivated. It is epitomized in Star Trek's opening soliloquy: "where no-one has gone before"...

You can read the entirety of Curiosity and the Play of Explorer Games over on ihobo.com.

Comments

Feed You can follow this conversation by subscribing to the comment feed for this post.

Verify your Comment

Previewing your Comment

This is only a preview. Your comment has not yet been posted.

Working...
Your comment could not be posted. Error type:
Your comment has been posted. Post another comment

The letters and numbers you entered did not match the image. Please try again.

As a final step before posting your comment, enter the letters and numbers you see in the image below. This prevents automated programs from posting comments.

Having trouble reading this image? View an alternate.

Working...

Post a comment

Your Information

(Name is required. Email address will not be displayed with the comment.)